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There are 2 files in your "MuServer\Data" folder. The one is called Monster.txt and the other MonsterSetBase.txt (MSB).
1. Monster.txt
Monster.txt controls the level, Health Points, Mana Points, Damage Minimum, Damage Maximum, Defense, Magic Defense (Hit with %), Attack, Success Rate of Attack, Move Range, Attack Type, Attack Range, View Range, Move Speed, Attack Speed, Regeneration Time, Attributes, Item Rate, Move Rate, Maximum Item Level and the Skill of all Monsters in the game! So lets take for example one of the monsters.
2 (The Code of the Monster, u will need this to put the monster in MSB) 1 (Rate of the monster, don't touch it!) "Budge Dragon" (Name of the monster, don't touch it!) 4 (Level of the monster, u can change it, but i dont suggest that!) 60 (HP of the monster, u can change it) 0 (Mana of the monster, u can change it) 10 (Minimum Damage, u can change that) 13 (Maximum Damage, u can change that) 3 (Defence, u can change that) 0 (Magical Defence, u can change that, but i dont suggest that!) 18 (Attack, u can change that) 3 (Success of the Attack, u can change that) 3 (Move Range, u can change that) 0 (Attack Type, u can change that, but i dont suggest!) 1 (Attack Range, u can change that, but i dont suggest!) 4 (View Range, u can change that, it means the range, that the monster will see you and move to attack you) 400 (Move Speed, u can change that) 2000 (Attack Speed, u can change that) 10 (Regeneration of the monster in secs) 2 (The Attribute of the monster, don't touch it!) 120 (Item Rate drop of the monster, u can change it) 10 (Move rate of the monster, u can change that, but i don't suggest that!) 6 (Max item level drop from the monster, u can change that), 0 (The skill of the monster, u can change that, but it's better if u just change it for example the code of another monster)
So the code will look like that in MSB:
2. MonsterSetBase.txt (MSB)
MonsterSetBase.txt controls where the monsters are in the server. There are several ways to change / put monster spawns, but i prefer the way:
Code of the monster (from Monster.txt) | Map Code (the map where the monster is / will be) | I put here '10', but i realy don't know what's that for (if some1 knows, pls post here) | XPosition on the map (the position is XxY, u can see it in game, bottom right) | YPosition on the map | The number of the monsters in that map and positions! So let's take for example 3 Drakans in Icarus:
0 (This means we are using this way of making a spawn of monsters)
73 (Code of the monster in Monster.txt) 10 (Code of the Map - Icarus) 30 (The thing that i don't know what it does) 70 (XPosition in Icarus) 78 (YPosition in Icarus) 3 (The number of the Drakans) // Drakan ( u can put that, so u know what is that spawn, but let it be like that " // u can type whatever u want here", otherwise the GS will give ya errors and will not start)
So the code will look like that in MSB:
3. Here are some Map Codes:
0 (Lorencia)
1 (Dungeon)
2 (Devias)
3 (Noria)
4 (LostTower)
5 (Exile)
6 (Stadium / Arena)
7 (Atlans)
8 (Tarkan)
9 (DevilSquare)
10 (Icarus)
11 (BloodCastle 1)
12 (BloodCastle 2)
13 (BC 3)
14 (BC 4)
15 (BC 5)
16 (BC 6)
17 (BC 7)
18 (CC 1)
19 (CC 2)
20 (CC 3)
21 (CC 4)
22 (CC 5)
23 (CC 6)
24 (Kalima 1)
25 (Kalima 2)
26 (Kalima 3)
27 (Kalima 4)
28 (Kalima 5)
29 (Kalima 6)
30 (Valley Of Loren - Castle Siege Map)
31 (Land Of Trials - Could be DareDevil map in some servers)
33 (Aida)
34 (CryWolf)
_______________________
A light guide for the beginer server hosters
By DarksTeam, if it has mistakes, pls PM me, cuz i was drinking...
GL & i hope i helped! :cheezy:
1. Monster.txt
Monster.txt controls the level, Health Points, Mana Points, Damage Minimum, Damage Maximum, Defense, Magic Defense (Hit with %), Attack, Success Rate of Attack, Move Range, Attack Type, Attack Range, View Range, Move Speed, Attack Speed, Regeneration Time, Attributes, Item Rate, Move Rate, Maximum Item Level and the Skill of all Monsters in the game! So lets take for example one of the monsters.
2 (The Code of the Monster, u will need this to put the monster in MSB) 1 (Rate of the monster, don't touch it!) "Budge Dragon" (Name of the monster, don't touch it!) 4 (Level of the monster, u can change it, but i dont suggest that!) 60 (HP of the monster, u can change it) 0 (Mana of the monster, u can change it) 10 (Minimum Damage, u can change that) 13 (Maximum Damage, u can change that) 3 (Defence, u can change that) 0 (Magical Defence, u can change that, but i dont suggest that!) 18 (Attack, u can change that) 3 (Success of the Attack, u can change that) 3 (Move Range, u can change that) 0 (Attack Type, u can change that, but i dont suggest!) 1 (Attack Range, u can change that, but i dont suggest!) 4 (View Range, u can change that, it means the range, that the monster will see you and move to attack you) 400 (Move Speed, u can change that) 2000 (Attack Speed, u can change that) 10 (Regeneration of the monster in secs) 2 (The Attribute of the monster, don't touch it!) 120 (Item Rate drop of the monster, u can change it) 10 (Move rate of the monster, u can change that, but i don't suggest that!) 6 (Max item level drop from the monster, u can change that), 0 (The skill of the monster, u can change that, but it's better if u just change it for example the code of another monster)
So the code will look like that in MSB:
Code:
2 1 "Budge Dragon" 4 60 0 10 13 3 0 18 3 3 0 1 4 400 2000 10 2 120 10 6 0
2. MonsterSetBase.txt (MSB)
MonsterSetBase.txt controls where the monsters are in the server. There are several ways to change / put monster spawns, but i prefer the way:
Code of the monster (from Monster.txt) | Map Code (the map where the monster is / will be) | I put here '10', but i realy don't know what's that for (if some1 knows, pls post here) | XPosition on the map (the position is XxY, u can see it in game, bottom right) | YPosition on the map | The number of the monsters in that map and positions! So let's take for example 3 Drakans in Icarus:
0 (This means we are using this way of making a spawn of monsters)
73 (Code of the monster in Monster.txt) 10 (Code of the Map - Icarus) 30 (The thing that i don't know what it does) 70 (XPosition in Icarus) 78 (YPosition in Icarus) 3 (The number of the Drakans) // Drakan ( u can put that, so u know what is that spawn, but let it be like that " // u can type whatever u want here", otherwise the GS will give ya errors and will not start)
So the code will look like that in MSB:
Code:
0
73 10 30 70 78 3 // Drakan
3. Here are some Map Codes:
0 (Lorencia)
1 (Dungeon)
2 (Devias)
3 (Noria)
4 (LostTower)
5 (Exile)
6 (Stadium / Arena)
7 (Atlans)
8 (Tarkan)
9 (DevilSquare)
10 (Icarus)
11 (BloodCastle 1)
12 (BloodCastle 2)
13 (BC 3)
14 (BC 4)
15 (BC 5)
16 (BC 6)
17 (BC 7)
18 (CC 1)
19 (CC 2)
20 (CC 3)
21 (CC 4)
22 (CC 5)
23 (CC 6)
24 (Kalima 1)
25 (Kalima 2)
26 (Kalima 3)
27 (Kalima 4)
28 (Kalima 5)
29 (Kalima 6)
30 (Valley Of Loren - Castle Siege Map)
31 (Land Of Trials - Could be DareDevil map in some servers)
33 (Aida)
34 (CryWolf)
_______________________
A light guide for the beginer server hosters
By DarksTeam, if it has mistakes, pls PM me, cuz i was drinking...
GL & i hope i helped! :cheezy:
Last edited: