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- Aug 3, 2008
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Well i have been working on my MSB all day and someone in the HELP section From ****Zone was asking about monsters so i made this and gave it to him i thought i would post it in the guide section here
////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////ARENA/////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
//========================================
// Elite Yeti
//========================================
2
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
end
//========================================
// Assassin
//========================================
2
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
end
//========================================
// Cursed Wizard
//========================================
2
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
end
//========================================
// Sea Worm
//========================================
1
50 6 5 42 52 52 62 -1 15
end
////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////LORENCIA//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
//==========================
// NPC
//==========================
//=======================================
// Trainer
//=======================================
0
//226 0 0 122 110 3
end
//=======================================
// Alex
//=======================================
0
230 0 0 62 130 3
end
//=======================================
// Sto**** Guard
//=======================================
0
240 0 0 146 110 3
240 0 0 147 145 1
end
//=======================================
// Florence Peddler
//=======================================
0
248 0 0 6 145 2
end
ok for example
//=======================================
// Florence Peddler
//=======================================
0
248 0 0 6 145 2
end
ok lets get started
0 at the top right below the NPC name states the monster type 0 is for NPC
now starting on the monster code
248 is actually the monster
0 is the map number where the monster is
0 is the radius you want to move in out of its potion (if you change it the npc can walk)
6 is the X cord where u want the monster
145 is the y cord of where you want the monster
2 is the direction you want it facing
end at the bottom of the code end this code (always have an end or it will cause an error)
ok now lets go to the actual mob spots
//========================================
// Sea Worm
//========================================
1
50 6 5 42 52 52 62 -1 15
end
it has the same basis but has a few extra things
this time instead of 0 we have a 1
1 is the code type (it is to have more monsters spawn from one code)
50 again is the monster number
6 is the map which is arena
5 is the radius amount in which the monster can walk
42 is the start X cord
52 is the start Y cord
52 is the end X cord
62 is the end Y cord
-1 is the direction since it moves -1 initiates that the monster can face any direction
15 is the amount of monsters you want to spawn from this code
//========================================
// Cursed Wizard
//========================================
2
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
end
this is the same as the NPC code but it must start with the 2 instead of 0
ALL NPC CODES MUST START WITH 0 AND AFTER THE CODE/NPC CODES YOU MUST HAVE AN
END
BEFORE STARTING A DIFFERENT CODE TYPE
ALL MONSTER SPOT (MORE THEN ONE MONSTER SPAWNING IN A CODE) YOU MUST USE 1 AND END THE CODE WITH AN
END
BEFORE STARTING A DIFFERENT CODE TYPE
ALL MONSTER SPOTS IN A SINGLE LOCATION MUST START WITH 2 YOU MUST END THE CODE WITH AN
END BEFORE STARTING A NEW CODE TYPE
ALL CODE(S) MUST HAVE AN
END
AFTER YOU ARE FINISHED WITH IT
Credits:Budsmoker997
////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////ARENA/////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
//========================================
// Elite Yeti
//========================================
2
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
20 6 30 20 65 -1
end
//========================================
// Assassin
//========================================
2
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
21 6 1 30 74 -1
end
//========================================
// Cursed Wizard
//========================================
2
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
end
//========================================
// Sea Worm
//========================================
1
50 6 5 42 52 52 62 -1 15
end
////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////LORENCIA//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
//==========================
// NPC
//==========================
//=======================================
// Trainer
//=======================================
0
//226 0 0 122 110 3
end
//=======================================
// Alex
//=======================================
0
230 0 0 62 130 3
end
//=======================================
// Sto**** Guard
//=======================================
0
240 0 0 146 110 3
240 0 0 147 145 1
end
//=======================================
// Florence Peddler
//=======================================
0
248 0 0 6 145 2
end
ok for example
//=======================================
// Florence Peddler
//=======================================
0
248 0 0 6 145 2
end
ok lets get started
0 at the top right below the NPC name states the monster type 0 is for NPC
now starting on the monster code
248 is actually the monster
0 is the map number where the monster is
0 is the radius you want to move in out of its potion (if you change it the npc can walk)
6 is the X cord where u want the monster
145 is the y cord of where you want the monster
2 is the direction you want it facing
end at the bottom of the code end this code (always have an end or it will cause an error)
ok now lets go to the actual mob spots
//========================================
// Sea Worm
//========================================
1
50 6 5 42 52 52 62 -1 15
end
it has the same basis but has a few extra things
this time instead of 0 we have a 1
1 is the code type (it is to have more monsters spawn from one code)
50 again is the monster number
6 is the map which is arena
5 is the radius amount in which the monster can walk
42 is the start X cord
52 is the start Y cord
52 is the end X cord
62 is the end Y cord
-1 is the direction since it moves -1 initiates that the monster can face any direction
15 is the amount of monsters you want to spawn from this code
//========================================
// Cursed Wizard
//========================================
2
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
34 6 1 11 38 -1
end
this is the same as the NPC code but it must start with the 2 instead of 0
ALL NPC CODES MUST START WITH 0 AND AFTER THE CODE/NPC CODES YOU MUST HAVE AN
END
BEFORE STARTING A DIFFERENT CODE TYPE
ALL MONSTER SPOT (MORE THEN ONE MONSTER SPAWNING IN A CODE) YOU MUST USE 1 AND END THE CODE WITH AN
END
BEFORE STARTING A DIFFERENT CODE TYPE
ALL MONSTER SPOTS IN A SINGLE LOCATION MUST START WITH 2 YOU MUST END THE CODE WITH AN
END BEFORE STARTING A NEW CODE TYPE
ALL CODE(S) MUST HAVE AN
END
AFTER YOU ARE FINISHED WITH IT
Credits:Budsmoker997