[Release] DarksTeam MuServer 97d+99i Beta 43.3

just configuration
i have 0 resets
i train in lorencia - kill Spider get 80exp (exp x10)
not impact from dynamicexpsystem :(
Your current configuration is set to 80 exp between 1 and 150 level.
Have you tried restarting the gameserver or reloading with /reload 3?
 
Your current configuration is set to 80 exp between 1 and 150 level.
Have you tried restarting the gameserver or reloading with /reload 3?
i have 30 level and 0 resets and i play with normal member, i reloaded server more time , can you send me "DTdata and Data folder" you test now?
 
i have 30 level and 0 resets and i play with normal member, i reloaded server more time , can you send me "DTdata and Data folder" you test now?
I'm using the default ones + your DynamicExpSystem.txt.
 
[Beta 39.1 Changelog]
Fixed reset & grand reset systems not working properly
Fixed /skin, /pet and /tracemarry blocked ids/maps

Updated files:
- GameServer\DarksTeam.dll

"Fixed reset & grand reset systems not working properly"

System was work correct, what is fixed ?
 
After the reset, the points of GrandReset are not saved
So it should be? or is not the correct config I have?
 
checked, 1 grand reset - got 10,000 points, now the reset was not 10500 but 500 only
I have an error?
 
checked, 1 grand reset - got 10,000 points, now the reset was not 10500 but 500 only
I have an error?
Show me your GrandResetSystem.dat file.
Also after reset or after grand reset?
 
// [1] - Class (0 = dw, 1 = sm, 16 = dk, 17 = bk, 32 = elf, 33 = muse elf, 48 = mg, -1 = all)
// [2] - Grand resets range min (-1 = no resets range)
// [3] - Grand resets range max (-1 = no resets range)
// [4] - Min level normal
// [5] - Min level vip
// [6] - Required resets normal
// [7] - Required resets vip
// [8] - Price normal
// [9] - Price vip
// [10] - Price formula normal (0 - Price = price, 1 - Price = price * grand resets
// [11] - Price formula vip (0 - Price = price, 1 - Price = price * grand resets
// [12] - Reset stats normal
// [13] - Reset stats vip
// [14] - Bonus points normal
// [15] - Bonus points vip
// [16] - Bonus points formula normal (0 - levelup points + bonus, 1 - levelup points + bonus * grand resets, 2 - bonus * grand resets, 3 - bonus only, 4 - Str + agi + vit + ene + level up + bonus, 5 - Str + agi + vit + ene + bonus * grand resets, 6 - Str + agi, vit + ene + bonus * grand resets, 7 - Str + agi + vit + ene + bonus)
// [17] - Bonus points formula vip (0 - levelup points + bonus, 1 - levelup points + bonus * grand resets, 2 - bonus * grand resets, 3 - bonus only, 4 - Str + agi + vit + ene + level up + bonus, 5 - Str + agi + vit + ene + bonus * grand resets, 6 - Str + agi, vit + ene + bonus * grand resets, 7 - Str + agi + vit + ene + bonus)
// [18] - Bonus credits normal
// [19] - Bonus credits vip
// [20] - Require empty inventory normal (0 - dont require empty inventory, 1 - require removed equipment, 2 require empty inventory)
// [21] - Require empty inventory vip (0 - dont require empty inventory, 1 - require removed equipment, 2 require empty inventory)
// [22] - Clear inventory normal (0 - dont clear, 1 - clear equipment, 2 - clear whole inventory)
// [23] - Clear inventory vip (0 - dont clear, 1 - clear equipment, 2 - clear whole inventory)
// [24] - Require item normal
// [25] - Require item vip
// [26] - Required item group
// [27] - Required item index
// [28] - Required item name
// [29] - Required item level
// [30] - Required items count
// [31] - Clear player kills (1 - yes, 0 - no)
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31]
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 0 999 350 340 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
1 0 999 350 340 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
16 0 999 340 330 50 50 300000000 250000000 0 0 1 1 14000 15000 5 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
17 0 999 340 330 50 50 300000000 250000000 0 0 1 1 14000 15000 5 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
32 0 999 340 330 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
33 0 999 340 330 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
48 0 999 350 340 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
50 Reset is normal
grand reset points are normal
after the first reset points only for resets, there are no points for the grand reset
 
// [1] - Class (0 = dw, 1 = sm, 16 = dk, 17 = bk, 32 = elf, 33 = muse elf, 48 = mg, -1 = all)
// [2] - Resets range min (-1 = no resets range)
// [3] - Resets range max (-1 = no resets range)
// [4] - Min level normal
// [5] - Min level vip
// [6] - Price normal
// [7] - Price vip
// [8] - Price formula normal (0 - Price = price, 1 - Price = price * resets
// [9] - Price formula vip (0 - Price = price, 1 - Price = price * resets
// [10] - Reset stats normal
// [11] - Reset stats vip
// [12] - Bonus points normal
// [13] - Bonus points vip
// [14] - Bonus points formula normal (0 - levelup points + bonus, 1 - levelup points + bonus * resets, 2 - bonus * resets, 3 - bonus only, 4 - Str + agi + vit + ene + level up + bonus, 5 - Str + agi + vit + ene + bonus * resets, 6 - Str + agi, vit + ene + bonus * resets, 7 - Str + agi + vit + ene + bonus)
// [15] - Bonus points formula vip (0 - levelup points + bonus, 1 - levelup points + bonus * resets, 2 - bonus * resets, 3 - bonus only, 4 - Str + agi + vit + ene + level up + bonus, 5 - Str + agi + vit + ene + bonus * resets, 6 - Str + agi, vit + ene + bonus * resets, 7 - Str + agi + vit + ene + bonus)
// [16] - Bonus credits normal
// [17] - Bonus credits vip
// [18] - Require empty inventory normal (0 - dont require empty inventory, 1 - require removed equipment, 2 require empty inventory)
// [19] - Require empty inventory vip (0 - dont require empty inventory, 1 - require removed equipment, 2 require empty inventory)
// [20] - Clear inventory normal (0 - dont clear, 1 - clear equipment, 2 - clear whole inventory)
// [21] - Clear inventory vip (0 - dont clear, 1 - clear equipment, 2 - clear whole inventory)
// [22] - Require item normal
// [23] - Require item vip
// [24] - Required item group
// [25] - Required item index
// [26] - Required item name
// [27] - Required item level
// [28] - Required items count
// [29] - Clear player kills (1 - yes, 0 - no)
// ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29]
// ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 -1 50 350 340 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 13 "Jewel of Bless" 0 10 0
1 -1 50 350 340 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 13 "Jewel of Bless" 0 10 0
16 -1 50 340 330 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 14 "Jewel of Soul" 0 10 0
17 -1 50 340 330 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 14 "Jewel of Soul" 0 10 0
32 -1 50 340 330 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 16 "Jewel of Life" 0 10 0
33 -1 50 340 330 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 16 "Jewel of Life" 0 10 0
48 -1 50 350 340 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 22 "jewel of Creation" 0 10 0
// ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
DarkMaster, do u have planned to add the updates that u spoke of in the previous posts?