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- Apr 8, 2008
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- 11,167
I have just tried it and it seems to be working properly.thank you
I have just tried it and it seems to be working properly.thank you
help me your fileI have just tried it and it seems to be working properly.
DTdata\Common.ini
DTdata\DynamicExpSystem.txt
I have tried with your configuration and it works as intended.help me your file
just configurationI have tried with your configuration and it works as intended.
Your current configuration is set to 80 exp between 1 and 150 level.just configuration
i have 0 resets
i train in lorencia - kill Spider get 80exp (exp x10)
not impact from dynamicexpsystem
i have 30 level and 0 resets and i play with normal member, i reloaded server more time , can you send me "DTdata and Data folder" you test now?Your current configuration is set to 80 exp between 1 and 150 level.
Have you tried restarting the gameserver or reloading with /reload 3?
I'm using the default ones + your DynamicExpSystem.txt.i have 30 level and 0 resets and i play with normal member, i reloaded server more time , can you send me "DTdata and Data folder" you test now?
help me check plz, my DTdata and dataI'm using the default ones + your DynamicExpSystem.txt.
I have tested it once again with different character levels and it works properly.help me check plz, my DTdata and data
[Beta 39.1 Changelog]
Fixed reset & grand reset systems not working properly
Fixed /skin, /pet and /tracemarry blocked ids/maps
Updated files:
- GameServer\DarksTeam.dll
The problem occurs under certain conditions/settings."Fixed reset & grand reset systems not working properly"
System was work correct, what is fixed ?
Check your config file.After the reset, the points of GrandReset are not saved
So it should be? or is not the correct config I have?
Show me your GrandResetSystem.dat file.checked, 1 grand reset - got 10,000 points, now the reset was not 10500 but 500 only
I have an error?
// [1] - Class (0 = dw, 1 = sm, 16 = dk, 17 = bk, 32 = elf, 33 = muse elf, 48 = mg, -1 = all)
// [2] - Grand resets range min (-1 = no resets range)
// [3] - Grand resets range max (-1 = no resets range)
// [4] - Min level normal
// [5] - Min level vip
// [6] - Required resets normal
// [7] - Required resets vip
// [8] - Price normal
// [9] - Price vip
// [10] - Price formula normal (0 - Price = price, 1 - Price = price * grand resets
// [11] - Price formula vip (0 - Price = price, 1 - Price = price * grand resets
// [12] - Reset stats normal
// [13] - Reset stats vip
// [14] - Bonus points normal
// [15] - Bonus points vip
// [16] - Bonus points formula normal (0 - levelup points + bonus, 1 - levelup points + bonus * grand resets, 2 - bonus * grand resets, 3 - bonus only, 4 - Str + agi + vit + ene + level up + bonus, 5 - Str + agi + vit + ene + bonus * grand resets, 6 - Str + agi, vit + ene + bonus * grand resets, 7 - Str + agi + vit + ene + bonus)
// [17] - Bonus points formula vip (0 - levelup points + bonus, 1 - levelup points + bonus * grand resets, 2 - bonus * grand resets, 3 - bonus only, 4 - Str + agi + vit + ene + level up + bonus, 5 - Str + agi + vit + ene + bonus * grand resets, 6 - Str + agi, vit + ene + bonus * grand resets, 7 - Str + agi + vit + ene + bonus)
// [18] - Bonus credits normal
// [19] - Bonus credits vip
// [20] - Require empty inventory normal (0 - dont require empty inventory, 1 - require removed equipment, 2 require empty inventory)
// [21] - Require empty inventory vip (0 - dont require empty inventory, 1 - require removed equipment, 2 require empty inventory)
// [22] - Clear inventory normal (0 - dont clear, 1 - clear equipment, 2 - clear whole inventory)
// [23] - Clear inventory vip (0 - dont clear, 1 - clear equipment, 2 - clear whole inventory)
// [24] - Require item normal
// [25] - Require item vip
// [26] - Required item group
// [27] - Required item index
// [28] - Required item name
// [29] - Required item level
// [30] - Required items count
// [31] - Clear player kills (1 - yes, 0 - no)
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31]
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 0 999 350 340 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
1 0 999 350 340 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
16 0 999 340 330 50 50 300000000 250000000 0 0 1 1 14000 15000 5 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
17 0 999 340 330 50 50 300000000 250000000 0 0 1 1 14000 15000 5 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
32 0 999 340 330 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
33 0 999 340 330 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
48 0 999 350 340 50 50 300000000 250000000 0 0 1 1 14000 15000 2 2 700 1000 2 2 1 1 0 0 0 0 "none" 0 0 1
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Show me your ResetSystem.dat as well.50 Reset is normal
grand reset points are normal
after the first reset points only for resets, there are no points for the grand reset
// [1] - Class (0 = dw, 1 = sm, 16 = dk, 17 = bk, 32 = elf, 33 = muse elf, 48 = mg, -1 = all)
// [2] - Resets range min (-1 = no resets range)
// [3] - Resets range max (-1 = no resets range)
// [4] - Min level normal
// [5] - Min level vip
// [6] - Price normal
// [7] - Price vip
// [8] - Price formula normal (0 - Price = price, 1 - Price = price * resets
// [9] - Price formula vip (0 - Price = price, 1 - Price = price * resets
// [10] - Reset stats normal
// [11] - Reset stats vip
// [12] - Bonus points normal
// [13] - Bonus points vip
// [14] - Bonus points formula normal (0 - levelup points + bonus, 1 - levelup points + bonus * resets, 2 - bonus * resets, 3 - bonus only, 4 - Str + agi + vit + ene + level up + bonus, 5 - Str + agi + vit + ene + bonus * resets, 6 - Str + agi, vit + ene + bonus * resets, 7 - Str + agi + vit + ene + bonus)
// [15] - Bonus points formula vip (0 - levelup points + bonus, 1 - levelup points + bonus * resets, 2 - bonus * resets, 3 - bonus only, 4 - Str + agi + vit + ene + level up + bonus, 5 - Str + agi + vit + ene + bonus * resets, 6 - Str + agi, vit + ene + bonus * resets, 7 - Str + agi + vit + ene + bonus)
// [16] - Bonus credits normal
// [17] - Bonus credits vip
// [18] - Require empty inventory normal (0 - dont require empty inventory, 1 - require removed equipment, 2 require empty inventory)
// [19] - Require empty inventory vip (0 - dont require empty inventory, 1 - require removed equipment, 2 require empty inventory)
// [20] - Clear inventory normal (0 - dont clear, 1 - clear equipment, 2 - clear whole inventory)
// [21] - Clear inventory vip (0 - dont clear, 1 - clear equipment, 2 - clear whole inventory)
// [22] - Require item normal
// [23] - Require item vip
// [24] - Required item group
// [25] - Required item index
// [26] - Required item name
// [27] - Required item level
// [28] - Required items count
// [29] - Clear player kills (1 - yes, 0 - no)
// ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29]
// ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 -1 50 350 340 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 13 "Jewel of Bless" 0 10 0
1 -1 50 350 340 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 13 "Jewel of Bless" 0 10 0
16 -1 50 340 330 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 14 "Jewel of Soul" 0 10 0
17 -1 50 340 330 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 14 "Jewel of Soul" 0 10 0
32 -1 50 340 330 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 16 "Jewel of Life" 0 10 0
33 -1 50 340 330 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 16 "Jewel of Life" 0 10 0
48 -1 50 350 340 300000000 250000000 0 0 1 1 500 550 2 2 0 0 1 1 2 2 1 0 14 22 "jewel of Creation" 0 10 0
// ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------