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- Apr 8, 2008
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[Beta 42 - Work in progress] Changelog
Fixed another dupe bug
Added ability to specify Sky event reward item min/max level and count
Added ability to disable custom CalCharacter
Fixed another /vault dupe bug
Fixed Happy Hour event message
Fixed Quest system counting monsters multiple times when using Poison skill
Improved Sky event monster spawner - no more monster spawning issues
Added ability to control elf and npc buff duration
Added ability to toggle anti afk chat check
+ Ability ability to control elf buffs
+ Added ability to set Blood Castle minimum completion time
+ Added ability to disable Ice Arrow's effect on specific mobs (ie golden monsters)
+ Added new Worm event with ability to drop custom items, zen, credits and save kills in SQL
+ Added new Scramble Words event with ability to drop custom items, zen, credits and save answers (count) in SQL+ Added ability to disallow elf buffs in Blood Castle /per blood castle level/
+ Added ability to disable Poison effect on specific mobs
+ Added new Trivia event with ability to drop custom items, zen, credits and save answers (count) in SQL
+ Optimized VIP expiration SQL query
+ Added player vs player damage multiplier /per class/
+ Added ability to save post logs to a file
+ Post bans are now saved in the database
+ Tweaked post ban system to support time-based bans with automatic expiration
+ Tweaked /banpost to work with the new time-based banning system (/banpost <player> <time>)
+ /tracemarry cooldown is now saved in the database
+ Quest system is now using QuestInProgress column instead of QuestInCurse (old data will be automatically synced)
+ Tweaked /banchar and /unbanchar commands
+ Tweaked quest system rewards configuration
+ Added ability to change /post, /buy and /sell commands prefix
+ Added ability to change marry request timeout
+ Added a message when marry request expires
+ Added new quest system npc
+ Improved custom commands handler
+ Dynamic exp system can now be enabled/disabled directly from its configuration file
+ Tweaked VIP system to support multiple packages with different price/exp/drop/points per level/duration