[Release] S3 Ep1 Files Reedlan Custom, Ex-Games

LockMU

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Reedlan files with Ex-Games project additions.

Changes in:
Code:
Added Reset System
Exellent + Ancent Fix
Jewel Of Guardian Price Fix
Added Calculator Char
Added Pack System
Added Jewel Of Skill
Added Jewel Of Luck
Added Jewel Of Element
Added Jewel Of Added
Added Jewel Of Level
Added OffTrade
Added NPC Beffer
Added Coins System

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Client Update (ip and pulled out a serial config file) : Download - Inbox Files

Update 1.3 - New Calculator Character:

Renewable internal configuration Calculator.ini
Code:
[Common]
Enable   = 1

//===========================
[DarkWizard]
//===========================
WizDamageMinDW    = 8
WizDamageMaxDW    = 4
LifeDW    = 2
//===========================
[DarkKnight]
//===========================
AttackDamageMin_StrDiv_DK1    = 6
AttackDamageMin_StrDiv_DK2    = 6
AttackDamageMax_StrDiv_DK1    = 4
AttackDamageMax_StrDiv_DK2    = 4
Defense_DK    = 3
LifeDK    = 3
//===========================
[Elf]
//===========================
AttackDamageMin_Bow_StrDexDiv_Elf1    = 7
AttackDamageMin_Bow_StrDexDiv_Elf2    = 7
AttackDamageMax_Bow_StrDexDiv_Elf1    = 4
AttackDamageMax_Bow_StrDexDiv_Elf2    = 4
AttackDamageMin_NoBow_DexDiv_Elf1    = 7
AttackDamageMin_NoBow_DexDiv_Elf2    = 7
AttackDamageMin_NoBow_StrDiv_Elf1 = 14
AttackDamageMin_NoBow_StrDiv_Elf2 = 14
AttackDamageMax_NoBow_Elf1    = 3
AttackDamageMax_NoBow_Elf2    = 3
AttackDamageMin_DexStrDiv_Elf1 = 7
AttackDamageMin_DexStrDiv_Elf2    = 7
AttackDamageMax_DexStrDiv_Elf1 = 4
AttackDamageMax_DexStrDiv_Elf2    = 4
Defense_Elf    = 10
SuccessfulBlocking_Elf    = 3
LifeElf    = 2
//===========================
[MagicGladiator]
//===========================
AttackDamageMin_StrDiv_MG1    = 6
AttackDamageMin_StrDiv_MG2    = 6
AttackDamageMin_EneDiv_MG1    = 12
AttackDamageMin_EneDiv_MG2    = 12
AttackDamageMax_StrDiv_MG1    = 4
AttackDamageMax_StrDiv_MG2    = 4
WizDamageMinMG    = 8
WizDamageMaxMG    = 4
LifeMG    = 2
//===========================
[DarkLord]
//===========================
AttackDamageMin_StrDiv_DL1    = 7
AttackDamageMin_StrDiv_DL2    = 7
AttackDamageMin_EneDiv_DL1    = 14
AttackDamageMin_EneDiv_DL2    = 14
AttackDamageMax_StrDiv_DL1    = 5
AttackDamageMax_StrDiv_DL2    = 5
AttackDamageMax_EneDiv_DL1    = 10
AttackDamageMax_EneDiv_DL2    = 10
Defense_DL    = 7
SuccessfulBlocking_DL    = 3
LifeDL    = 2
//===========================
[Other]
//===========================
SuccessfulBlocking_DW_DK_MG    = 7
Defense_DW_MG    = 4

Update 1.4
eDataServer : Download - Inbox Files
When you run a query MuOnline database:
Code:
alter table [MEMB_INFO] add [CashPoint] int not null default(0)

Update 1.5 - New Customer
Download Link : NewClient.rar — Yandex.Disk

Update 1.6 - Corrects reset the system:
Download : Download - Inbox Files

Credits:
- eRRoR
- Hybrid
- DarkSim
- DangeR (New Custom)
 
Last edited:
Rode a Query:
Code:
alter table [MEMB_INFO] add [AccMode] int not null default(0)
alter table [Character] add [ExQuest_num] int not null default(0)
alter table [Character] add [ExQuest_kill] int not null default(0)
alter table [Character] add [ExQuest_start] int not null default(0)
alter table [Character] add [Ex_FreePoints] int not null default(0)
alter table [MEMB_INFO] add [CashPoint] int not null default(0)
alter table [Character] add [gr_res] int not null default(0)
alter table [Character] add [VipStatus] int not null default(0)
alter table [Character] add [VipTimeEnd] int not null default(0)
alter table [Character] add [VipPoints] int not null default(0)
alter table [Character] add [BMQuest_num] int not null default(0)
alter table [Character] add [BMQuest_kill] int not null default(0)
alter table [Character] add [BMQuest_start] int not null default(0)
alter table [Character] add [BMDamageReflect] int not null default(0)
alter table [Character] add [BMDamage] int not null default(0)
alter table [Character] add [BMDefense] int not null default(0)
alter table [Character] add [BMCriticalDamage] int not null default(0)
alter table [Character] add [BMExcelentDamage] int not null default(0)
alter table [Character] add [BMLife] int not null default(0)

there are new boxes...
 
Last edited:
To make the first reset does not give me the points corresponding to distribute
 

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