Hello,
In the last 2 weeks we had many different problems with the polish hackers group that played here, got banned for their shits and then started to 'revenge'.
Even if we invested a lot of time into this fight with them, they helped us a lot to improve this project even more and it's the first time when I want to say 'thanks' to such ppl, if they wouldn't start such fight we would never improve that hard with all aspects.We always based on the best softs from the market to stay behind us but they finally proved that they aren't even close to 100% of protection.
So, we are going once again to 'the next level' !
What are the positive things which they helped us to improve :
- New antihack (MHP) which is far better than our old LiveGuard antihack.This MHP is still under hard developments but there are monthly updates compared to LiveGuard which had the last update like 9-10 months ago.
- Blocking 95% of possibilities to enter with more than 3 accounts per person.
- Fixed the GuildMember exploit which caused damages to CS especially (big thanks).
- Fixed the attacks from Site/Forum that were causing big loadtimes / resource errors and furthermore, improved the loadtime a lot even compared to before their attacks :
[Best record registered few days ago]
- Updated the Logs system to log much more things than before.
- Created a new script when banning IP addresses which will also ban all the accounts from that IP and also auto-disconnect ingame for the online chars without our intervention.
- Removed any possibility of crack of main - entering game without antihack -
!!!HOT : - New protection created by us directly into Gameserver (nothing to do with client anymore) which will block any attempt of modifying the speed/multihit or 1 hit in real time ! The method used or the type of hack (free,paid,etc.) won't matter anymore because everything will be Serverside, which will dictate how many attacks per second a character can have based on the current spell and attack speed.So even if the hacks will still work or the animations showing multiple attacks per second, the Gameserver itself will ignore any extra damage from that skill that is over it's limit for a normal player.
This protection is one of our biggest works that we did since this project started and it will permanently remove any unfair advantages related to damage,speed or multihits for any player, doesn't matter the hack or method used.
Notice : System is still on 'beta' so any anomalies on spells for 'clean' people or any spell that we missed must be reported to us so we can check and adjust them.
Thanks for being here and we'll always do our best to offer you the best quality and the safest conditions (doesn't matter how much it can take for us to deliver this things).
Join us, join one of the most professional MU Online servers from nowadays and feel the difference !
Just a moment...
#MakeMUGreatAgain!