what day the next update comes out?
could someone post the server complete with the db so it has the db MuLog and Mu Online here lack the ranking etc
have announce ?? i mean wen login on server to say Welcome MuServer ?????
yeaplease add lvl3wings succes rate and feather of condor succes rate
int IsMiniMap;
int LastMapInUse=-1;
class MiniMap
{
public:
static void Init()
{
// Create easy control :D
_asm
{
Mov Eax,0049CC90H
Mov Byte Ptr Ds:[Eax],0xFF
Mov Byte Ptr Ds:[Eax+1],0x25
Mov Byte Ptr Ds:[Eax+2],0x9D
Mov Byte Ptr Ds:[Eax+3],0x4F
Mov Byte Ptr Ds:[Eax+4],0x75
Mov Byte Ptr Ds:[Eax+5],0x00
}
}
static int LoadMap()
{
int map = functions::manual_functions::GetMap();
char FullMapName[200];
sprintf(FullMapName,"World%d\\map1.jpg",map+1);
LoadImageJgpForMap(FullMapName,0x780);
functions::local_functions::StdOut("lodeded %s map with id %d \n",functions::local_functions::GetMapName(map),map);
return map;
}
static void LoadImageJgpForMap(char* ImagePatch,DWORD PrintCode)
{
_asm
{
Mov Edi,Main_LoadImageOzt
Push 0x1
Push 0x00
Push 0x2900
Push 0x2601
Push PrintCode
Push ImagePatch
Call Edi
Add Esp, 0x18
}
}
static int MapCheckerCore(int map)
{
switch(map)
{
case 0:
if(IsMiniMap == 1)
{
if(LastMapInUse != 0)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 1:
if(IsMiniMap == 1)
{
if(LastMapInUse != 1)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 2:
if(IsMiniMap == 1)
{
if(LastMapInUse != 2)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 3:
if(IsMiniMap == 1)
{
if(LastMapInUse != 3)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 4:
if(IsMiniMap == 1)
{
if(LastMapInUse != 4)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 6:
if(IsMiniMap == 1)
{
if(LastMapInUse != 6)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 7:
if(IsMiniMap == 1)
{
if(LastMapInUse != 7)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 8:
if(IsMiniMap == 1)
{
if(LastMapInUse != 8)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 10:
if(IsMiniMap == 1)
{
if(LastMapInUse != 10)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 24:
if(IsMiniMap == 1)
{
if(LastMapInUse != 24)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 30:// VallryOfLoren
LastMapInUse = 30;
return 1;
case 31:
if(IsMiniMap == 1)
{
if(LastMapInUse != 31)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 33:
if(IsMiniMap == 1)
{
if(LastMapInUse != 33)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 34:
if(IsMiniMap == 1)
{
if(LastMapInUse != 34)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 37:
if(IsMiniMap == 1)
{
if(LastMapInUse != 37)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
case 38:
if(IsMiniMap == 1)
{
if(LastMapInUse != 38)
{
LastMapInUse = LoadMap();
}
return 1;
}
break;
}
return 0;
}
};
yea
+ add MINIMAP in main !
Code:int IsMiniMap; int LastMapInUse=-1; class MiniMap { public: static void Init() { // Create easy control :D _asm { Mov Eax,0049CC90H Mov Byte Ptr Ds:[Eax],0xFF Mov Byte Ptr Ds:[Eax+1],0x25 Mov Byte Ptr Ds:[Eax+2],0x9D Mov Byte Ptr Ds:[Eax+3],0x4F Mov Byte Ptr Ds:[Eax+4],0x75 Mov Byte Ptr Ds:[Eax+5],0x00 } } static int LoadMap() { int map = functions::manual_functions::GetMap(); char FullMapName[200]; sprintf(FullMapName,"World%d\\map1.jpg",map+1); LoadImageJgpForMap(FullMapName,0x780); functions::local_functions::StdOut("lodeded %s map with id %d \n",functions::local_functions::GetMapName(map),map); return map; } static void LoadImageJgpForMap(char* ImagePatch,DWORD PrintCode) { _asm { Mov Edi,Main_LoadImageOzt Push 0x1 Push 0x00 Push 0x2900 Push 0x2601 Push PrintCode Push ImagePatch Call Edi Add Esp, 0x18 } } static int MapCheckerCore(int map) { switch(map) { case 0: if(IsMiniMap == 1) { if(LastMapInUse != 0) { LastMapInUse = LoadMap(); } return 1; } break; case 1: if(IsMiniMap == 1) { if(LastMapInUse != 1) { LastMapInUse = LoadMap(); } return 1; } break; case 2: if(IsMiniMap == 1) { if(LastMapInUse != 2) { LastMapInUse = LoadMap(); } return 1; } break; case 3: if(IsMiniMap == 1) { if(LastMapInUse != 3) { LastMapInUse = LoadMap(); } return 1; } break; case 4: if(IsMiniMap == 1) { if(LastMapInUse != 4) { LastMapInUse = LoadMap(); } return 1; } break; case 6: if(IsMiniMap == 1) { if(LastMapInUse != 6) { LastMapInUse = LoadMap(); } return 1; } break; case 7: if(IsMiniMap == 1) { if(LastMapInUse != 7) { LastMapInUse = LoadMap(); } return 1; } break; case 8: if(IsMiniMap == 1) { if(LastMapInUse != 8) { LastMapInUse = LoadMap(); } return 1; } break; case 10: if(IsMiniMap == 1) { if(LastMapInUse != 10) { LastMapInUse = LoadMap(); } return 1; } break; case 24: if(IsMiniMap == 1) { if(LastMapInUse != 24) { LastMapInUse = LoadMap(); } return 1; } break; case 30:// VallryOfLoren LastMapInUse = 30; return 1; case 31: if(IsMiniMap == 1) { if(LastMapInUse != 31) { LastMapInUse = LoadMap(); } return 1; } break; case 33: if(IsMiniMap == 1) { if(LastMapInUse != 33) { LastMapInUse = LoadMap(); } return 1; } break; case 34: if(IsMiniMap == 1) { if(LastMapInUse != 34) { LastMapInUse = LoadMap(); } return 1; } break; case 37: if(IsMiniMap == 1) { if(LastMapInUse != 37) { LastMapInUse = LoadMap(); } return 1; } break; case 38: if(IsMiniMap == 1) { if(LastMapInUse != 38) { LastMapInUse = LoadMap(); } return 1; } break; } return 0; } };
Is it only me who is haveing problems with useing the Map Warp List in the game i cannot warp no where can some 1 please HELP me Out.
use movereq from first post! copy it to data/local folder.
some one ... who know how can make cspoints for CashShop server ?
my antihack is better.
my antihack is better.