[Release] DarksTeam Official Season 3 Episode 2 - Beta 25

what day the next update comes out?

could someone post the server complete with the db so it has the db MuLog and Mu Online here lack the ranking etc
 
what day the next update comes out?

could someone post the server complete with the db so it has the db MuLog and Mu Online here lack the ranking etc

dbo.MuOnline contains the ranking
2 db, MuOnline & MULOG its ok
 

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Whats all the GM commads in this Version any body and also the Warp Command list is not working its bugged no 1 can warp in the game and what Editor do i use to change NPC shop items
 
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cc

I need some help to edit this :

Box Of Heaven : what eventTimeBug I must edit ?

I want to change rena - to drop jwl
 
You rule dark but something up with the warp command List no 1 can warp unless ur a admin in the game the Warp command List won't work at all.
 
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have announce ?? i mean wen login on server to say Welcome MuServer ?????
 
have announce ?? i mean wen login on server to say Welcome MuServer ?????

If you are talking to me then no only thing pops up for me in DarksTeam.net thats it i new at haveing my own Server.
 
For me work CashShop Server !!

where is RED CUBE = when i want to buy Coin = is going to http://darksteam.net !!
@@ how i can make coins ??? events?
@@ HasteMU Msb work fine :D
 

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  • Screen(08_02-11_36)-0000.jpg
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please add lvl3wings succes rate and feather of condor succes rate
 
please add lvl3wings succes rate and feather of condor succes rate
yea :D
+ add MINIMAP in main !

Code:
int IsMiniMap;
int LastMapInUse=-1;

class MiniMap
{
public:
    static void Init()
    {
        // Create easy control :D
       _asm
        {
            Mov Eax,0049CC90H
            Mov Byte Ptr Ds:[Eax],0xFF
            Mov Byte Ptr Ds:[Eax+1],0x25
            Mov Byte Ptr Ds:[Eax+2],0x9D
            Mov Byte Ptr Ds:[Eax+3],0x4F
            Mov Byte Ptr Ds:[Eax+4],0x75
            Mov Byte Ptr Ds:[Eax+5],0x00
        }
    }
    static int LoadMap()
    {
        int map = functions::manual_functions::GetMap();
        char FullMapName[200];
        sprintf(FullMapName,"World%d\\map1.jpg",map+1);
        LoadImageJgpForMap(FullMapName,0x780);
        functions::local_functions::StdOut("lodeded %s map with id %d \n",functions::local_functions::GetMapName(map),map);
        return map;
    }
    static void LoadImageJgpForMap(char* ImagePatch,DWORD PrintCode)
            {
                _asm
                {
                    Mov Edi,Main_LoadImageOzt
                    Push 0x1
                    Push 0x00
                    Push 0x2900
                    Push 0x2601
                    Push PrintCode
	               Push ImagePatch
                    Call Edi
	               Add Esp, 0x18
                }
      }
    static int MapCheckerCore(int map)
    {
       switch(map)
       {
        case 0:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 0)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
        case 1:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 1)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
        case 2:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 2)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
        case 3:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 3)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 4:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 4)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 6:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 6)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
	}
            break;
            case 7:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 7)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
	}
            break;
            case 8:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 8)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
	}
            break;
            case 10:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 10)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 24:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 24)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 30:// VallryOfLoren
            LastMapInUse = 30;
            return 1;
            case 31:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 31)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 33:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 33)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 34:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 34)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 37:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 37)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 38:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 38)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            }
        return 0;
    }
};
 
  • Like
Reactions: PkWars
yea :D
+ add MINIMAP in main !

Code:
int IsMiniMap;
int LastMapInUse=-1;

class MiniMap
{
public:
    static void Init()
    {
        // Create easy control :D
       _asm
        {
            Mov Eax,0049CC90H
            Mov Byte Ptr Ds:[Eax],0xFF
            Mov Byte Ptr Ds:[Eax+1],0x25
            Mov Byte Ptr Ds:[Eax+2],0x9D
            Mov Byte Ptr Ds:[Eax+3],0x4F
            Mov Byte Ptr Ds:[Eax+4],0x75
            Mov Byte Ptr Ds:[Eax+5],0x00
        }
    }
    static int LoadMap()
    {
        int map = functions::manual_functions::GetMap();
        char FullMapName[200];
        sprintf(FullMapName,"World%d\\map1.jpg",map+1);
        LoadImageJgpForMap(FullMapName,0x780);
        functions::local_functions::StdOut("lodeded %s map with id %d \n",functions::local_functions::GetMapName(map),map);
        return map;
    }
    static void LoadImageJgpForMap(char* ImagePatch,DWORD PrintCode)
            {
                _asm
                {
                    Mov Edi,Main_LoadImageOzt
                    Push 0x1
                    Push 0x00
                    Push 0x2900
                    Push 0x2601
                    Push PrintCode
	               Push ImagePatch
                    Call Edi
	               Add Esp, 0x18
                }
      }
    static int MapCheckerCore(int map)
    {
       switch(map)
       {
        case 0:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 0)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
        case 1:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 1)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
        case 2:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 2)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
        case 3:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 3)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 4:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 4)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 6:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 6)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
	}
            break;
            case 7:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 7)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
	}
            break;
            case 8:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 8)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
	}
            break;
            case 10:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 10)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 24:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 24)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 30:// VallryOfLoren
            LastMapInUse = 30;
            return 1;
            case 31:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 31)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 33:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 33)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 34:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 34)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 37:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 37)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            case 38:
            if(IsMiniMap == 1)
            {
                if(LastMapInUse != 38)
                {
                    LastMapInUse = LoadMap();
                }
                return 1;
            }
            break;
            }
        return 0;
    }
};

do you have the images?
+ if someone has made a .h (header file for the compilation) it would be great :}
 
Is it only me who is haveing problems with useing the Map Warp List in the game i cannot warp no where can some 1 please HELP me Out.
 
Is it only me who is haveing problems with useing the Map Warp List in the game i cannot warp no where can some 1 please HELP me Out.

use movereq from first post! copy it to data/local folder.
 
  • Like
Reactions: DaRkiv
use movereq from first post! copy it to data/local folder.

Thank you soo much but i tryied it and not working i cannot warp to places like Noria or any Maps
 
Last edited:
some one ... who know how can make cspoints for CashShop server ?
 
DarkMaster Can you Help me please bro with the Map Warp List i open up the list in the game i select on a map like Noria and nothin happens just won't work >>>>>>
l_ca0d918cc9ee4a608ee7261e53a710a0.jpg
 
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