[Release] 1.00.18 Offsets

DarkMaster

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#define TransformationRing1 (0x004BA5FB+3)
#define TransformationRing2 (0x004BA604+3)
#define TransformationRing3 (0x004BA60D+3)
#define TransformationRing4 (0x004BA616+3)
#define TransformationRing5 (0x004BA61F+3)
#define TransformationRing6 (0x004BA628+3)
#define ElfOrbSummon1 (0x004B9022+1)
#define ElfOrbSummon2 (0x004B9053+1)
#define ElfOrbSummon3 (0x004B9084+1)
#define ElfOrbSummon4 (0x004B90B5+1)
#define ElfOrbSummon5 (0x004B90E6+1)
#define ElfOrbSummon6 (0x004B9117+1)
#define ElfOrbSummon7 (0x004B914B+1)
#define BlessPrice (0x00510B13+3)
#define SoulPrice (0x00510B34+3)
#define ChaosPrice (0x00510B56+3)
#define LifePrice (0x00510B78+3)
#define CreationPrice (0x00510B99+3)
#define GuardianPrice (0x00510C77+3)
#define ElfSoldierMaxLevel (0x00554DEF+1)
#define GuildAllianceMinPlayers (0x00457DEB+2)
#define UDPPort (0x0052112F+1)
#define SoulSuccessRate (0x004FEA5B+3)
#define SoulWithLcukSuccessRate (0x004FE97C+3)
#define LifeSuccessRate (0x004FF1EA+3)
#define BCItemID (0x0053A1E8+1)
#define BCItemGroup (0x0053A1EA+1)
#define MaxLevel1 (0x004C2112+3)
#define MaxLevel2 (0x004DC4B5+2)
#define MaxLevel3 (0x005359AB+1)
#define MaxLevel4 (0x005436DB+1)
#define MaxLevel5 (0x005700CB+1)
#define MaxLevelNoExp (0x00521262)
#define ChaosMix+10 (0x0049662C)
#define ChaosMix+11 (0x00496657)
#define ChaosMix+12 (0x00496682)
#define ChaosMix+13 (0x004966AD)
#define DarkHorseSuccessRate (0x00499D69+6)
#define DarkHorsePrice (0x00499D88+3)
#define DarkSpiritSuccessRate (0x0049A46A+6)
#define DarkSpiritPrice (0x0049A489+3)
#define ExlDropRate (0x0041B0F8+1)
#define ExlDropRateWithSkill (0x0041B44C+6)
#define ExlDropRateWithLuck (0x0041B456+6)
#define NormalItemWithSkill (0x0041B4A5+6)
#define NormalItemWithLuck (0x0041B4AF+6)
#define BkSmElfPointsPerLevel (0x004DC5CB+2)
#define MGPointsPerLevel (0x004DC5B4+2)
#define DLPointsPerLevel (0x004DC58C+2)
#define AppleRecovery (0x0044D5CF+3)
#define MinHPPotionRecovery (0x0044D5D8+3)
#define MedHPPotionRecovery (0x0044D5E1+3)
#define BigHPPotionRecovery (0x0044D5EA+3)
#define MinManaPotionRecovery (0x0044D90B+2)
#define MedManaPotionRecovery (0x0044D943+2)
#define BigManaPotionRecovery (0x0044D97B+2)

Blood Castle Reward
0053A1E0 |. EB 7A JMP SHORT GameServ.0053A25C
0053A1E2 |> 8B4D 08 MOV ECX,[ARG.1]
0053A1E5 |. 894D F8 MOV [LOCAL.2],EC
0053A1E8 |. 6A 0F PUSH 0F <--- Item Group
0053A1EA |. 6A 0C PUSH 0C <--- Item ID
0053A1EC |. E8 FFAFECFF CALL GameServ.004051F0
0053A1F1 |. 83C4 08 ADD ESP,8
0053A1F4 |. 8945 F4 MOV [LOCAL.3],EAX
0053A1F7 |. 6A 00 PUSH 0
0053A1F9 |. 6A 00 PUSH 0
0053A1FB |. 8B55 F8 MOV EDX,[LOCAL.2]
0053A1FE |. 52 PUSH EDX
0053A1FF |. 6A 00 PUSH 0 <--- Level
0053A201 |. 6A 00 PUSH 0 <--- Durability
0053A203 |. 6A 00 PUSH 0 <--- Skill
0053A205 |. 6A 00 PUSH 0 <--- Luck
0053A207 |. 6A 00 PUSH 0 <--- Option
0053A209 |. 8B45 F4 MOV EAX,[LOCAL.3]

White Wizard Reward
0046D083 |. 8945 F8 MOV [LOCAL.2],EAX
0046D086 |. 6A 0D PUSH 0D <--- Item Group
0046D088 |. 6A 0E PUSH 0E <--- Item ID
0046D08A |. E8 6181F9FF CALL GameServ.004051F0
0046D08F |. 83C4 08 ADD ESP,8
0046D092 |. 8945 F4 MOV [LOCAL.3],EAX
0046D095 |. 6A 00 PUSH 0
0046D097 |. 6A 00 PUSH 0
0046D099 |. 8B45 F8 MOV EAX,[LOCAL.2]
0046D09C |. 50 PUSH EAX
0046D09D |. 6A 00 PUSH 0 <--- Level
0046D09F |. 6A 00 PUSH 0 <--- Durability
0046D0A1 |. 6A 00 PUSH 0 <--- Skill
0046D0A3 |. 6A 00 PUSH 0 <--- Luck
0046D0A5 |. 6A 00 PUSH 0 <--- Option
0046D0A7 |. 8B4D F4 MOV ECX,[LOCAL.3]

Credits: Everyone
 
Code:
#define GS_PARTY_2_EXP			(0x004E30BA)
#define GS_PARTY_3_EXP			(0x004E30C9)
#define GS_PARTY_4_EXP			(0x004E30D8)
#define GS_PARTY_5_EXP			(0x004E30E7)
#define GS_SETPARTY_3_EXP		(0x004E3084)
#define GS_SETPARTY_4_EXP		(0x004E3093)
#define GS_SETPARTY_5_EXP		(0x004E30A2)

#define GS_BLESSPOTMIX			(0x0049AA0E)
#define GS_SOULPOTMIX			(0x0049AE1E)
#define GS_LIFESTONEMIX			(0x0049B2B1)

#define GS_WINGLVL1MIX			(0x00497DF6)
#define GS_WINGLVL2MIX			(0x00497E02)

#define GS_DINO_MIX				(0x004970A8)

#define GS_SETITEMMIX1			(0x0049937E)
#define GS_SETITEMMIX2			(0x0049938A)

#define GS_GFVITALITY			(0x004B99E0)
#define GS_GFENERGY			(0x004B9A00)
#define GS_GFDURATION			(0x004B9A2A)

#define GS_MSAGILITY			(0x004B9DEC)
#define GS_MSENERGY			(0x004B9E0C)
#define GS_MSDIVIDER			(0x004B9E37)

#define GS_LVL_UP_DL			(0x004DC58E)
#define GS_LVL_UP_MG			(0x004DC5B6)
#define GS_LVL_UP_NORMAL		(0x004DC5CD)
#define GS_LVL_UP_QUEST			(0x004DC5F1)

#define GS_CHAOS_MIX_10			(0x0049662C)
#define GS_CHAOS_MIX_11			(0x00496657)
#define GS_CHAOS_MIX_12			(0x00496682)
#define GS_CHAOS_MIX_13			(0x004966AD)
#define GS_CHAOS_MIX_10_LUCK	        (0x004966EB)
#define GS_CHAOS_MIX_11_13_LUCK	(0x004966F7)
 
Last edited:
So For all This Shit To work i Need to make a MFC .dll and then write
These Shits
#define GS_PARTY_2_EXP (0x004E30BA)
#define GS_PARTY_3_EXP (0x004E30C9)
#define GS_PARTY_4_EXP (0x004E30D8)
#define GS_PARTY_5_EXP (0x004E30E7)
#define GS_SETPARTY_3_EXP (0x004E3084)
#define GS_SETPARTY_4_EXP (0x004E3093)
#define GS_SETPARTY_5_EXP (0x004E30A2)
Hook and then they work ?
 
DarkMaster why u don't start developing a s3ep1 whit some custom event's will be great for many ppl
thanks for all u do to mu community