[Release] Wall Text

Lesh0

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Wall Text:
v1.04

Description:
This plugin converts chat messages to decals and paints them on the wall. You are limited to capital A-Z and 0-9. Messages are repainted on client connect and new round.

Commands:
amx_walltext
If you don't want to use the menu, you can use this, then say a message in chat to put it on the wall where you're aiming.

amx_walltextmenu or say walltextmenu
This brings up a menu to control the plugin.
Note: Deleted decals will disappear on new round.

Special Features:
You can do multiline messages:
Put a comma ( , ) to move down to the next line.

You can display dynamic text:
Edit the walltext-mapname.ini file. Instead of your regular message, type the full path of a text file you want the plugin to read. It will only read the first line and use that as your message.

Note:
The path to your file starts in the 'cstrike' directory. To display the first line of your motd.txt, use motd.txt as your message.

Files:
The plugin will save messages to:
amxmodx\configs\maps\walltext-mapname.ini

This is the format:
( Origin XYZ, Direction XYZ, Text )

Code:
Code:
-2313.605468;-1173.158447;0.031257;0.000000;12.000000;0.000000;YOUR MESSAGE HERE

This one will print the first line of your motd.txt:
Code:
-2313.605468;-1173.158447;0.031257;0.000000;12.000000;0.000000;motd.txt

Changelog:
04/03/09 - v1.0
Initial release.

04/04/09 - v1.01
Mod-independent!

04/04/09 - v1.02
Removed decal_reset.sc event. DoD doesn't have it. o_O

04/04/09 - v1.03
New menu, say command, trivial changes.

04/07/09 - v1.04
Changed commands, should be simpler. Attempted to prevent The Specialists error. Still need to find an event for TS like new round.

Cvars (Regular HL Cvars):
Brought to you by:CLICK

mp_decals 300
It sets the maximum decals* visible on the screen. It has to be set before connection to server. It's not the same as r_decals.

r_decals 4096
It sets the decals* limit. If higher than mp_decals, it will be set to mp_decals value (It's reset to mp_decals value when connecting to server). It's not the same as mp_decals.
*Spray logo, bullet holes, grenade scorch, blood on ground

Pics:
dedust0002j.jpg

Yes, the orientation of the decals depends on the textures of the map.
dedust0006i.jpg


Download:
Click To DOWNLOAD


Credits: stupok
 
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