[Guide] Understanding Eventitembags & Shops

ReaL

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I promissed ya... So here it is :p

[eventitembags]
D:\MuServer\Data\*
eventitembag.txt = Box Of Luck
eventitembag2.txt = skeleton king
eventitembag3.txt = Fire Dragon
eventitembag4.txt = star of chrismtas
eventitembag5.txt = Firecracker, Heart of love
eventitembag6.txt = Gold Medal
eventitembag7.txt = Silver Metal
eventitembag8.txt = Kundun +1
eventitembag9.txt = Kundun +2
eventitembag10.txt = Kundun +3
eventitembag11.txt = Kundun +4
eventitembag12.txt = Kundun +5

[Shops]
D:\MuServer\Data\*
shop0.txt = [Lorencia] BlackSmith
shop1.txt = [Lorencia] Bar Maid
shop2.txt = [Lorencia] Wizard
shop3.txt = [Lorencia] Peddler
shop4.txt = [Lorencia] Top Peddler
shop5.txt = [Lorencia] Potion Girl
shop6.txt = [Devias] Lumen Bar Maid
shop7.txt = [Davias] Wizard
shop8.txt = [Davias] Weapon Merchant
shop9.txt = [Noria] Craftsman
shop10.txt = [Noria] Lala the Elf

[Understanding Codes for Shops]
Here i'll give to you examples...
Inside of each shops are numbers... they are the codes of the items. For example:
0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The First two numbers mean = the name of the item
U can find it in D:\MuServer\Data\Items.txt (or D:\MuServer\Data\Lang\***\item(***).txt) Where '0' is the Index of the file-types and '1' means, it's the first item of index-type '0'
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Third Number means = the item lvl like +10+11+12+13
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Next Number means = The Item Durability
If it is potion or Bolts etc. it means the amount of items.
If it is guardian or pet etc. it means thier Life
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Next Number means = The Luck (1 enable & 0 disable)
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Next Number means = The Skill (1 enable & 0 disable)
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Next Number means = The Option (1=4%; 2=8%; 3=12%; 4=16%; 5=20%; 6=24%; 7=28%) and And for the Shield - 1=5%.....7=35%
Only for servers that support it!
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16


In this example:
0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
U can delete ' //ShortSword+11+Luck+Skill+16' or write whatever u want, cuz the '//' makes it "invisible" for the GS (GameServer)!

GL, and i hope i helped :cheezy:
 

Mephisto

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Excellent but do u have some info for eventitembag13.txt to eventitembag35.txt?
 

ReaL

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[Eventitembags] (S3 Ep1 by DarksTeam)
EventItemBag2.txt = Skeleton King
EventItemBag3.txt = Red Dragon
EventItemBag4.txt = Star of Sacred Birth
EventItemBag5.txt = Firecracker & Heart Of Love
EventItemBag6.txt = Golden Medal
EventItemBag7.txt = Silver Medal
EventItemBag13.txt = Ring Of Warrior
EventItemBag14.txt = Happy Pouch (Love PangPang)
EventItemBag15.txt = Heart Of Darklord (Blue Heart)
EventItemBag16.txt = empty (it's reserved / does not exist in game)
EventItemBag17.txt = Item Drops From Kundun (In Kalima)
EventItemBag18.txt = HuntZone Event (Erohim Drop)
EventItemBag19.txt = Senior Mix
EventItemBag20.txt = Gem of Secret (Treasure Box)
EventItemBag21.txt = Red Happy Pouch
EventItemBag22.txt = Pink Happy Pouch
EventItemBag23.txt = Blue Happy Pouch
EventItemBag24.txt = Red Choc.
EventItemBag25.txt = Red Chocolate Box
EventItemBag26.txt = Blue Chocolate Box
EventItemBag27.txt = Light Purple Candy Box
EventItemBag28.txt = Red Purple Candy Box
EventItemBag29.txt = Blue Purple Candy Box
EventItemBag30.txt = Dark Elf
EventItemBag31.txt = Balgass
EventItemBag32.txt = Maya Hands
EventItemBag33.txt = Nightmare
 

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