[Guide] Monsters In BC and DS

diablo21

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BG Language:
Ще споделя с вас как може да си оправите или да си направите по ваш вкус чудовищата в Blood Castle и Devil Square events.

-Ще започна със Blood Castle :
// Отворете файла bloodcastle.dat , който се намира в папката Data
// Отворете го с Notepad или каквото използвате

Монстери за 97д-99и :

Code:
0
5	15	2
end

1
100	1200	0
end

2
0	60000	140000
1	100000	220000
2	140000	260000
3	160000	340000
4	200000	440000
5	240000	500000
end

Монстери за 99б+

Code:
// This contains the time for Blood Castle
// Enter time, Playtime, Waiting time before BC starts.
0
5 15 1
end

// Below is the item dropratio for Blood Castle
// General item drop ratio (the gItemDropPer (10)/n)
1
100 1200 0
end


// Blood Castle specific settings
// Blood Castle Number (0~5), Physical strength, City gate physical strength 
2
0 60000 140000 //Blood Castle 1
1 100000 220000 //Blood Castle 2 
2 140000 260000 //Blood Castle 3
3 160000 340000 //Blood Castle 4
4 200000 440000 //Blood Castle 5
5 240000 500000 //Blood Castle 6
end

Монстери 1.0L

Code:
// єн·Їµе ДіЅЅ ЅєДЙБм ЅГ°ЈјіБ¤
// Б¤ЅГАЗ ёоєРАьїЎ АФАе°ЎґЙЗС°Ў?, °ФАУАє ёоєРµїѕИ БшЗаµЗґВ°Ў?, ґл±вЅГ°ЈАє ёоєРАО°Ў?
0
5	15	2
end

// єн·Їµе ДіЅЅ ёуЅєЕНАЗ ѕЖАМЕЫ µе·УАІ №Ч ё®БЁЅГ°Ј
// АП№ЭѕЖАМЕЫ µе·УАІ(gItemDropPer(10)/n), їўјїѕЖАМЕЫ µе·УАІ(1/n), ё®БЁЅГ°Ј	(P.S.> АП№Э №Ч їўјїѕЖАМЕЫ µе·УАІ јцДЎ°Ў і·А»јц·П И®·ьАМ іфґЩ.)
1
100	1200	0
end


// °ў ґЩё®є° јєАЪАЗј®»у, јє№®АЗ Гј·В
// ґЩё®№шИЈ (0~5), јєАЪАЗј®»у Гј·В, јє№® Гј·В
2
0	60000	140000		// 1ґЩё®
1	100000	220000		// 2ґЩё®
2	140000	260000		// 3ґЩё®
3	160000	340000		// 4ґЩё®
4	200000	440000		// 5ґЩё®
5	240000	500000		// 6ґЩё®
end

Монстери 1.1Е

Code:
//==============
// BLOOD CASTLE
//==============

//Blood Castle time settings
// Time will be open(min) / Duration - Event(min) / Time to close after the weapon is delivered to the Archangel(min)
0
5	15	1
end

// Configuration and range to drop items disappear
// item drop rate(gItemDropPer(10)/n) / exc item drop rate(1/n) / time for items to disappear
1
100	1200	0
end


// Castle door health
// BC Lvl | Hp Crystal Statue | HP gate/door
2
0	65000	150000		// Blood Castle1
1	105000	205000		// Blood Castle2
2	145000	260000		// Blood Castle3
3	185000	325000		// Blood Castle4
4	225000	400000		// Blood Castle5
5	265000	480000		// Blood Castle6
6	305000	565000		// Blood Castle7
end

Монстери 1.02q (Season II )

Code:
//===========================================================
/////////////////// ------------------ \\\\\\\\\\\\\\\\\\\
//////////////////     Blood Castle     \\\\\\\\\\\\\\\\\\\
///////////////// ---------------------- \\\\\\\\\\\\\\\\\\\
//===========================================================
0
5	15	1
end

1
100	1200	0
end

2
0	65000	150000		// 1
1	105000	205000		// 2
2	145000	260000		// 3
3	185000	325000		// 4
4	225000	400000		// 5
5	265000	480000		// 6
6	305000	565000		// 7
end

Монстери Сезон 3 Епизод 1

Code:
//==============
// BLOOD CASTLE
// Thanks Chris
//==============

//Blood Castle time settings
// Time will be open(min) / Duration - Event(min) / Time to close after the weapon is delivered to the Archangel(min)
0
	5	15	1
end


// Configuration and range to drop items disappear
// item drop rate(gItemDropPer(10)/n) / exc item drop rate(1/n) / time for items to disappear
1
	100	1200	60
end


// castle door health
// BC Lvl | Hp Crystal Statue | HP gate/door
2
	0	65000	150000  // Blood Castle1
	1	105000	205000	// Blood Castle2
	2	145000	260000	// Blood Castle3
	3	185000	325000	// Blood Castle4
	4	225000	400000	// Blood Castle5
	5	265000	480000	// Blood Castle6
	6	305000	565000	// Blood Castle7
end

-Сега ще продължа със монстери за Devil Square Event.
-Отворете файла devilsquare.dat от папката Data

Монстери за 97д-99и

Code:
// CloseTime, OpenTime, PlayTime
0
35	5	20
end

// ±¤Ае№шИЈ, ёуЅєЕНЕёАФ, ё®БЁЅГАЫЅГ°Ј, ё®БЁіЎЅГ°Ј
1
0	9	0	7			// Ѕгґхё®ДЎ
0	5	0	7			// ЗпЗПїоµе
0	10	0	7			// ґЩЕ©іЄАМЖ®
0	39	0	7			// ЖчАМБр Ѕ¦µµїм
0	25	12	20			// ѕЖАМЅєДэ
0	41	12	20			// µҐѕІ Д«їм

1	18	0	7			// °нёЈ°п
1	41	0	7			// µҐѕІ Д«їм
1	35	5	14			// µҐѕІ °нёЈ°п
1	51	5	14			// ґлЗь№ЩЗП№«Ж®
1	64	12	20			// їАЕ©±Гјц
1	65	12	20			// їАЕ©ґлАе

2	38	0	7			// №Я·П
2	51	0	7			// ґлЗь№ЩЗП№«Ж®
2	64	5	14			// їАЕ©±Гјц
2	65	5	14			// їАЕ©ґлАе
2	62	12	20			// №ВЕПЖ®
2	60	12	20			// єн·ЇµрїпЗБ


3	64	0	7			// їАЕ©±Гјц
3	65	0	7			// їАЕ©ґлАе
3	62	5	14			// №ВЕПЖ®
3	60	5	14			// єн·ЇµрїпЗБ
3	57	12	20			// ѕЖАМѕрИЩ
3	61	12	20			// єціЄАМЖ®
end

// ЗС№шёё іЄїАґВ єёЅє±Ю ёуЅєЕН јіБ¤
// ±¤Ае№шИЈ, ёуЅєЕНЕёАФ, ё®БЁЅГ°Ј, ё®БЁБВЗҐ
2
0	38	15	119 80   150  115		// №Я·П
0	38	15	119 80   150  115		// №Я·П
0	38	15	119 80   150  115		// №Я·П
0	38	15	119 80   150  115		// №Я·П
0	38	15	119 80   150  115		// №Я·П

1	67	15	121 152 151 184			// ёЮЕ»№Я·П
1	67	15	121 152 151 184			// ёЮЕ»№Я·П
1	67	15	121 152 151 184			// ёЮЕ»№Я·П
1	67	15	121 152 151 184			// ёЮЕ»№Я·П
1	67	15	121 152 151 184			// ёЮЕ»№Я·П


2	58	15	49 138 79 173			// ЕєЕ»·ОЅє
2	58	15	49 138 79 173			// ЕєЕ»·ОЅє
2	58	15	49 138 79 173			// ЕєЕ»·ОЅє
2	58	15	49 138 79 173			// ЕєЕ»·ОЅє
2	58	15	49 138 79 173			// ЕєЕ»·ОЅє


3	66	15	53 74 83 109			// АъБЦ№ЮАєїХ
3	66	15	53 74 83 109			// АъБЦ№ЮАєїХ
3	66	15	53 74 83 109			// АъБЦ№ЮАєїХ
3	66	15	53 74 83 109			// АъБЦ№ЮАєїХ
3	66	15	53 74 83 109			// АъБЦ№ЮАєїХ
end

// јшА§ Бэ°иЅГ єёіКЅє °жЗиДЎ №Ч БЁ јіБ¤
// ±¤Ае№шИЈ. µојц, єёіКЅє°жЗиДЎ, єёіКЅєБЁ
3
0	0	4000	30000
0	1	3000	25000
0	2	2000	20000
0	3	1000	10000
	
1	0	6000	40000
1	1	4000	35000
1	2	3000	30000
1	3	2000	20000

2	0	8000	50000
2	1	6000	45000
2	2	5000	40000
2	3	4000	30000

3	0	10000	70000
3	1	8000	60000
3	2	7000	50000
3	3	6000	40000
end

Монстери за 99б+

Code:
// closetime, opentime, playtime 
0
35 5 20
end

// here must explain is each line of openings 0 1 2 3 separately represents devil square 1 2 3 4
1
// Devilquare 1
0 9 0 7 // Thunder Lich
0 5 0 7 // Hell Hound
0 10 0 7 // Dark Knight 
0 39 0 7 // Poisonous Shadow
0 25 12 20 // Ice Queen
0 41 12 20 // Poisonous Cow

// Devilquare 2
1 18 0 7 // Gorgon 
1 41 0 7 // Poisonous Cow
1 35 5 14 // Death Gorgon
1 51 5 14 // Great Bahamut
1 64 12 20 // Orc Archer
1 65 12 20 // Elite Orc

// Devilquare 3
2 38 0 7 // Balrog
2 51 0 7 // Great Bahamut
2 64 5 14 // Orc Archer
2 65 5 14 // Elite Orc
2 62 12 20 // Mutant
2 60 12 20 // Bloody Wolf

// Devilquare 4
3 64 0 7 // Orc Archers 0 7 Are the numbers of the minutes in which the Orc Archers appear and leaves
3 65 0 7 // Elite Orc 
3 62 5 14 // Mutants spawn from the 5th to the 14th minute
3 60 5 14 // Bloody Wolf
3 57 12 20 // Iron Wheels spawn from the 12th to the 20th minute
3 61 12 18 // Vim Knights spawn from the 12th to the 18th minute
end

// This section contains all the settings for the bosses.
2
0 38 15 119 80 150 115 // Balrog
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 53 15 119 80 150 115 // Taikan
0 53 15 119 80 150 115 // Taikan

1 67 15 121 152 151 184 // Metal Balrog
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 79 15 121 152 151 184 // Golden Dragon
1 79 15 121 152 151 184 // Golden Dragon


2 58 15 49 138 79 173 // Tantallos
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 80 15 49 138 79 173 // Golden Titan 
2 80 15 49 138 79 173 // Golden Titan

3 66 15 53 74 83 109 // Cursed King 
3 66 15 53 74 83 109 // 15 Represents 15minutes Cursed King ; 53 74 83 109 Represent the monster positions. You can see that DS 1-4 are different.
3 66 15 53 74 83 109 // This section has 5 lines in total
3 66 15 53 74 83 109 // For the Cursed Kings
3 66 15 53 74 83 109
3 82 15 53 74 83 109 // gold 5 curses in the 15th minute to destroy the knight 
3 82 15 53 74 83 109 // gold in other words to destroy knight 
end

// This section contains the Devil Square final rewards. [Eg: Devil Square 4 gets 10000 experience and 70000 money.]
3
0 0 4000 30000
0 1 3000 25000
0 2 2000 20000
0 3 1000 10000

1 0 6000 40000
1 1 4000 35000
1 2 3000 30000
1 3 2000 20000

2 0 8000 50000
2 1 6000 45000
2 2 5000 40000
2 3 4000 30000

3 0 10000 70000
3 1 8000 60000
3 2 7000 50000
3 3 6000 40000
end

Монстери за 1.0L

Code:
// closetime, opentime, playtime
0
35 5 20
end

//ХвАпТЄЛµГчµДКЗГїРРїЄН·µД0 1 2 3·Ц±рґъ±н¶сД§№гіЎ1 2 3 4
1
//№гіЎ1
0 9 0 7   // ЛАБйОЧЋџ
0 5 0 7   // µШУьБФИ®№Ц
0 10 5 14   // °µєЪЖпКї
0 39 5 14   // ѕз¶ѕ№н»к
0 25 12 20   // ±щєу
0 41 12 28   // ЕЈД§Нх
//№гіЎ2
1 18 0 7   // Д§№нёкµЗ
1 41 0 7   // ЕЈД§Нх
1 35 5 14   // ЛАЙсёкµЗ
1 51 5 14   // ґу°Н№юД·МШ
1 64 12 20   // јЩГж№*КЦ
1 65 12 28   // јЩГжОдКї
//№гіЎ3
2 38 0 7   // Д§Нх°НВеїЛ
2 51 0 7   // ґу°Н№юД·МШ
2 64 5 14   // јЩГж№*КЦ
2 65 5 14   // јЩГжОдКї
2 62 12 20   // Мъј№№Ц
2 60 12 28   // ѕЮіЭКЮ

//№гіЎ4
3 64 0 7   // јЩГж№*КЦ0 7ґъ±нµДѕНКЗЛўјЩГж№*КЦµДЖрКјєНЦХЦ№К±јд
3 65 0 7   // јЩГжОдКї
3 62 5 14   // Мъј№№Ц5-14·ЦЛўМъј№№Ц
3 60 5 14   // ѕЮіЭКЮ
3 67 12 27   // ЅрКф°НВеїЛ12-20
3 72 12 28   //  »ГУ°ЖпКї12-30
end

//ХвТ»¶ОКЗ№гіЎДЪРЎbossµДґъВлЎЈ
2
0 38 15 119 80   150  115  // Д§Нх°НВеїЛ
0 38 15 119 80   150  115  
0 38 15 119 80   150  115
0 38 15 119 80   150  115  
0 38 15 119 80   150  115  
0 53 15 119 80   150  115  //М©М№
0 53 15 119 80   150  115  //М©М№

1 67 15 121 152 151 184   // ЅрКф°НВеїЛ
1 67 15 121 152 151 184   
1 67 15 121 152 151 184
1 244 14 53 74 83 109 //ЙМИЛіціЎ 
1 67 15 121 152 151 184   
1 67 15 121 152 151 184


2 58 15 49 138 79 173   //ЖЖ»µЖпКї
2 58 15 49 138 79 173   
2 58 15 49 138 79 173   
2 58 15 49 138 79 173
2 244 13 53 74 83 109 //ЙМИЛіціЎ   
2 58 15 49 138 79 173   
2 80 15 49 138 79 173   //»ЖЅрОЧК¦Нх
2 80 15 49 138 79 173   //»ЖЅрОЧК¦Нх

3 66 15 53 74 83 109   // ЧзЦдЦ®Нх
3 66 15 53 74 83 109   //15ґъ±нµЪ15·ЦЦУЛўЧзЦдЦ®Нх53 74 83 109ґъ±нЛў№ЦµД·¶О§Ј¬Дг»б·ўПЦ№гіЎ1-4µД·¶О§КЗІ»Т»СщµД
3 66 15 53 74 83 109   //ХвТ»¶ОЧЬ№ІУР5РР
3 66 15 53 74 83 109   //ТІѕНКЗЛµФЪµЪ15·ЦЦУЧЬ№ІЛў5ёцЧзЦдЦ®Нх
3 66 15 53 74 83 109
end

//ХвТ»¶ОКЗ¶сД§№гіЎ»о¶ЇЧоєуµДЅ±АшЈ¬№гіЎ4µЪТ»ГыµГµЅѕ*Сй10000Ј¬mu±Т70000Ј¬µЪ¶юГыТФґЛАаНЖЎЈ
3
0 0 4000 30000000
0 1 3000 25000
0 2 2000 20000
0 3 1000 10000
 
1 0 6000 40000000
1 1 4000 35000
1 2 3000 30000
1 3 2000 20000

2 0 8000 50000000
2 1 6000 45000
2 2 5000 40000
2 3 4000 30000

3 0 10000 70000000
3 1 8000 60000
3 2 7000 50000
3 3 6000 40000
end

Монстери за 1.1Е

Code:
// CloseTime, OpenTime, PlayTime
0
35	5	20
end

// Numero DS, MobIndex, Apparizione Minuto, Sparizione Minuto
1
0	17	0	7	// Cyclop
0	15	0	7	// Skeleton Archer
0	5	5	14	// Hell Hound
0	13	5	14	// Hell Spider
0	8	12	20	// Poison Bul
0	36	12	20	// Shadow

1	10	0	7	// Dark Knight
1	39	0	7	// Poison Shadow
1	34	5	14	// Cursed Wizard
1	41	5	14	// Death Cow
1	40	12	20	// Death Knight
1	35	12	20	// Death Gorgon

2	41	0	7	// Death Cow
2	37	0	7	// Devil
2	35	5	14	// Death Gorgon
2	180	5	14	// Schriker
2	64	12	20	// Orc Archer
2	65	12	20	// King Orch

3	64	0	7	// Orc Archer
3	65	0	7	// King Orch
3	60	5	14	// Bloody Wolf
3	294	5	14	// Ax Warrior
3	57	12	20	// Iron Wheel
3	70	12	20	// Queen Rainer

4	294	0	7	// Ax Warrior
4	60	0	7	// Bloody Wolf
4	71	5	14	// Mega Crust
4	190	5	14	// Death Angel
4	61	12	20	// Beam Knight
4	73	12	20	// Drakan

5	290	0	7	// Lizard Warrior
5	57	0	7	// Iron Wheel
5	70	5	14	// Queen Rainer
5	293	5	14	// Poison Golem
5	74	12	20	// Alpha Curst
5	292	12	20	// Queen Bee
end

// Boss Monster
// Numero DS, Monster, Appear Time, x y, x2 y2
2
0	18	15	119 80   150  115	// Gorgon
0	18	15	119 80   150  115	// Gorgon
0	18	15	119 80   150  115	// Gorgon
0	18	15	119 80   150  115	// Gorgon
0	18	15	119 80   150  115	// Gorgon

1	49	15	121 152 151 184		// Hydra
1	49	15	121 152 151 184		// Hydra
1	49	15	121 152 151 184		// Hydra
1	49	15	121 152 151 184		// Hydra
1	49	15	121 152 151 184		// Hydra

2	67	15	49 138 79 173		// Cursed King
2	67	15	49 138 79 173		// Cursed King
2	67	15	49 138 79 173		// Cursed King
2	67	15	49 138 79 173		// Cursed King
2	67	15	49 138 79 173		// Cursed King

3	66	15	53 74 83 109		// Metal Balrog
3	66	15	53 74 83 109		// Metal Balrog
3	66	15	53 74 83 109		// Metal Balrog
3	66	15	53 74 83 109		// Metal Balrog
3	66	15	53 74 83 109		// Metal Balrog

4	291	15	120 80   150  115	// Fire Golem
4	291	15	120 80   150  115	// Fire Golem
4	291	15	120 80   150  115	// Fire Golem
4	291	15	120 80   150  115	// Fire Golem
4	291	15	120 80   150  115	// Fire Golem

5	197	15	122 152 151 184		// Illusion of Kundun
5	197	15	122 152 151 184		// Illusion of Kundun
5	197	15	122 152 151 184		// Illusion of Kundun
5	197	15	122 152 151 184		// Illusion of Kundun
5	197	15	122 152 151 184		// Illusion of Kundun
end

// Devil Square Premio
// DS Number, Position, Exp, Zen
3
0	0	6000	30000
0	1	4000	25000
0	2	2000	20000
0	3	1000	15000
	
1	0	8000	40000
1	1	6000	35000
1	2	4000	30000
1	3	2000	25000

2	0	10000	50000
2	1	8000	45000
2	2	6000	40000
2	3	4000	35000

3	0	30000	100000
3	1	10000	55000
3	2	8000	50000
3	3	6000	45000

4	0	80000	1500000
4	1	40000	750000
4	2	20000	200000
4	3	10000	100000

5	0	200000	3000000
5	1	100000	1500000
5	2	50000	750000
5	3	20000	200000
end

Монстери за 1.02Q ( Season II )

Code:
//===========================================================
/////////////////// ------------------ \\\\\\\\\\\\\\\\\\\
//////////////////     Devil Square     \\\\\\\\\\\\\\\\\\\
///////////////// ---------------------- \\\\\\\\\\\\\\\\\\\
//===========================================================
// CloseTime, OpenTime, PlayTime
0
35	5	20
end

// [Loader1]
1
0	17	0	7
0	15	0	7
0	5	5	14
0	13	5	14
0	8	12	20
0	36	12	20

1	10	0	7			 
1	39	0	7			 
1	34	5	14			 
1	41	5	14			
1	40	12	20			 
1	35	12	20			 

2	41	0	7			
2	37	0	7		
2	35	5	14			 
2	180	5	14			
2	64	12	20			
2	65	12	20			

3	64	0	7			 
3	65	0	7			 
3	60	5	14			 
3	294	5	14			 
3	57	12	20			
3	70	12	20			

4	294	0	7			 
4	60	0	7			
4	71	5	14			 
4	190	5	14			 
4	61	12	20			 
4	73	12	20			

5	290	0	7			
5	57	0	7			
5	70	5	14			
5	293	5	14			
5	74	12	20			 
5	292	12	20			
end

// [Loader2]
2
0	18	15	119 80   150  115		
0	18	15	119 80   150  115		
0	18	15	119 80   150  115		
0	18	15	119 80   150  115		
0	18	15	119 80   150  115		

1	49	15	121 152 151 184			 
1	49	15	121 152 151 184			 
1	49	15	121 152 151 184			 
1	49	15	121 152 151 184			 
1	49	15	121 152 151 184			

2	67	15	49 138 79 173			 
2	67	15	49 138 79 173			
2	67	15	49 138 79 173			 
2	67	15	49 138 79 173			
2	67	15	49 138 79 173			

3	66	15	53 74 83 109			
3	66	15	53 74 83 109			
3	66	15	53 74 83 109			 
3	66	15	53 74 83 109			 
3	66	15	53 74 83 109			

4	291	15	120 80   150  115		
4	291	15	120 80   150  115		
4	291	15	120 80   150  115		
4	291	15	120 80   150  115		
4	291	15	120 80   150  115		

5	197	15	122 152 151 184		
5	197	15	122 152 151 184			
5	197	15	122 152 151 184			
5	197	15	122 152 151 184			
5	197	15	122 152 151 184			
end

// [Loader3]
3
0	0	6000	30000
0	1	4000	25000
0	2	2000	20000
0	3	1000	15000
	
1	0	8000	40000
1	1	6000	35000
1	2	4000	30000
1	3	2000	25000

2	0	10000	50000
2	1	8000	45000
2	2	6000	40000
2	3	4000	35000

3	0	20000	60000
3	1	10000	55000
3	2	8000	50000
3	3	6000	45000

4	0	22000	70000
4	1	20000	65000
4	2	10000	60000
4	3	8000	55000

5	0	24000	80000
5	1	22000	75000
5	2	20000	70000
5	3	10000	65000
end

Монстери за Сезон 3 Епизод 1

Code:
//---------------------------------------------------------------------------------
//[іЎіЄґВЅГ°ЈАєѕрБ¦АО°Ў?] [ЅГАЫЗПґВЅГ°ЈАєѕрБ¦АО°Ў?] [ёоєРµїѕИБшЗаµЗґВ°Ў?]
0
35	5	20
end
//---------------------------------------------------------------------------------
// ёуЅєЕН №иДЎ
//---------------------------------------------------------------------------------
//[±¤Ае№шИЈ] [ёуЅєЕН№шИЈ] [ё®БЁЅГАЫЅГ°Ј] [ё®БЁіЎЅГ°Ј]
1
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 1ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
0	17	0	7	//	ЅОАМЕ©·УЅє
0	15	0	7	//	ЗШ°с±Гјц
0	5	5	14	//	ЗпЗПїоµе
0	13	5	14	//	ЗпЅєЖДАМґх
0	8	12	20	//	ЖчАМБрјТ»ФАь»з
0	36	12	20	//	Ѕ¦µµїм
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 2ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
1	10	0	7	//	ґЩЕ©іЄАМЖ®
1	39	0	7	//	ЖчАМБ𽦵µїм
1	34	5	14	//	АъБЦ№ЮАє№э»з
1	41	5	14	//	µҐѕІД«їм
1	40	12	20	//	µҐЅєіЄАМЖ®
1	35	12	20	//	µҐЅє°нёЈ°п
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 3ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
2	41	0	7	//	µҐЅєД«їм
2	37	0	7	//	µҐєф
2	35	5	14	//	µҐЅє°нёЈ°п
2	180	5	14	//	Ѕґё®Дї2
2	64	12	20	//	їАЕ©±Гјц
2	65	12	20	//	їАЕ©ґлАе
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 4ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
3	64	0	7	//	їАЕ©±Гјц
3	65	0	7	//	їАЕ©ґлАе
3	60	5	14	//	єн·ЇµрїпЗБ
3	294	5	14	//	ѕЧЅєїцё®ѕо
3	57	12	20	//	ѕЖАМѕрИЩ
3	70	12	20	//	Дэ·№АМіК
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 5ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
4	294	0	7	//	ѕЧЅєїцё®ѕо
4	60	0	7	//	єн·ЇµрїпЗБ
4	71	5	14	//	ёЮ°ЎЕ©·ЇЅєЖ®
4	190	5	14	//	µҐЅєїЈБ©4
4	61	12	20	//	єціЄАМЖ®
4	73	12	20	//	µе¶уД*
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 6ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
5	290	0	7	//	ё®АЪµеїцё®ѕо
5	57	0	7	//	ѕЖАМѕрИЩ
5	70	5	14	//	Дэ·№АМіК
5	293	5	14	//	ЖчАМБр°с·Ѕ
5	74	12	20	//	ѕЛЖДЕ©·ЇЅєЖ®
5	292	12	20	//	Дэєс
end
//---------------------------------------------------------------------------------
// ЗС №шёё іЄїАґВ єёЅє±Ю ёуЅєЕН №иДЎ
//---------------------------------------------------------------------------------
//[±¤Ае№шИЈ] [ёуЅєЕН№шИЈ] [ё®БЁЅГАЫЅГ°Ј] [ё®БЁ№ьА§БВЗҐX1] [ё®БЁ№ьА§БВЗҐY1] [ё®БЁ№ьА§БВЗҐX2] [ё®БЁ№ьА§БВЗҐY2]
2
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 1ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
0	18	15	119	80	150	115	//	°нёЈ°п
0	18	15	119	80	150	115	//	°нёЈ°п
0	18	15	119	80	150	115	//	°нёЈ°п
0	18	15	119	80	150	115	//	°нёЈ°п
0	18	15	119	80	150	115	//	°нёЈ°п
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 2ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
1	49	15	121	152	151	184	//	Ичµе¶у
1	49	15	121	152	151	184	//	Ичµе¶у
1	49	15	121	152	151	184	//	Ичµе¶у
1	49	15	121	152	151	184	//	Ичµе¶у
1	49	15	121	152	151	184	//	Ичµе¶у
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 3ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
2	67	15	49	138	79	173	//	ЅЗ№ц№Я·П
2	67	15	49	138	79	173	//	ЅЗ№ц№Я·П
2	67	15	49	138	79	173	//	ЅЗ№ц№Я·П
2	67	15	49	138	79	173	//	ЅЗ№ц№Я·П
2	67	15	49	138	79	173	//	ЅЗ№ц№Я·П
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 4ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
3	66	15	53	74	83	109	//	АъБЦ№ЮАєїХ
3	66	15	53	74	83	109	//	АъБЦ№ЮАєїХ
3	66	15	53	74	83	109	//	АъБЦ№ЮАєїХ
3	66	15	53	74	83	109	//	АъБЦ№ЮАєїХ
3	66	15	53	74	83	109	//	АъБЦ№ЮАєїХ
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 5ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
4	291	15	120	80	150	115	//	ЖДАМѕо°с·Ѕ
4	291	15	120	80	150	115	//	ЖДАМѕо°с·Ѕ
4	291	15	120	80	150	115	//	ЖДАМѕо°с·Ѕ
4	291	15	120	80	150	115	//	ЖДАМѕо°с·Ѕ
4	291	15	120	80	150	115	//	ЖДАМѕо°с·Ѕ
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 6ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
5	197	15	122	152	151	184	//	ДпµРАЗАЬїµ4
5	197	15	122	152	151	184	//	ДпµРАЗАЬїµ4
5	197	15	122	152	151	184	//	ДпµРАЗАЬїµ4
5	197	15	122	152	151	184	//	ДпµРАЗАЬїµ4
5	197	15	122	152	151	184	//	ДпµРАЗАЬїµ4
end
//---------------------------------------------------------------------------------
// јшА§ Бэ°и ИД ѕт°Ф µЗґВ єёіКЅє
//---------------------------------------------------------------------------------
//[±¤Ае№шИЈ] [јшА§] [єёіКЅє°жЗиДЎ] [єёіКЅєБЁ]
3
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 1ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
0	0	6000	30000
0	1	4000	25000
0	2	2000	20000
0	3	1000	15000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 2ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
1	0	8000	40000
1	1	6000	35000
1	2	4000	30000
1	3	2000	25000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 3ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
2	0	10000	50000
2	1	8000	45000
2	2	6000	40000
2	3	4000	35000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 4ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
3	0	20000	60000
3	1	10000	55000
3	2	8000	50000
3	3	6000	45000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 5ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
4	0	22000	70000
4	1	20000	65000
4	2	10000	60000
4	3	8000	55000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 6ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
5	0	24000	80000
5	1	22000	75000
5	2	20000	70000
5	3	10000	65000
end

Надявам се, че съм ви помогнал поне с малко.
Приятна игра ;)

English Language:
The files you need to edit are:
- For Blood Castle go to folder Data>bloodcastle.dat and enter the codes up that i show.
-For Devisuqare go to folder Data>devilsquare.dat and enter the codes up that i show.
I hope i help you little with thise information so good luck ;)
 
Golden Invasion in DS ?

Как да си сложите Златни чудовища в ДС и да излизат накрая в последните 5 мин ?

//DS Boss ID
//DS, Monster ID, Time, Coordenadas
2
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 53 15 119 80 150 115 //Golden Taikan
0 53 15 119 80 150 115 //Golden Taikan
0 53 15 119 80 150 115 //Golden Taikan
0 53 15 119 80 150 115 //Golden Taikan

1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 79 15 121 152 151 184 // Golden Dragon King
1 79 15 121 152 151 184 // Golden Dragon King
1 79 15 121 152 151 184 // Golden Dragon King
1 79 15 121 152 151 184 // Golden Dragon King


2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 80 15 49 138 79 173 // Golden Titan
2 80 15 49 138 79 173 // Golden Titan
2 80 15 49 138 79 173 // Golden Titan
2 80 15 49 138 79 173 // Golden Titan


3 66 15 53 74 83 109
3 66 15 53 74 83 109
3 66 15 53 74 83 109
3 66 15 53 74 83 109
3 66 15 53 74 83 109
3 82 15 53 74 83 109 //Golden Tantallos
3 82 15 53 74 83 109 //Golden Tantallos
3 82 15 53 74 83 109 //Golden Tantallos
3 82 15 53 74 83 109 //Golden Tantallos
end

Оцветените числа с червено е номера на чудовището !

Ако искате още просто добавете още 1 ред със примерно "2 82 15 49 138 79 173 // Golden Tantallos" в момента са 4 , още 1 ред = 5 и тн ;):

Това е само за версия 97d :p - Ако някой иска и за други версий да драсне 1 пост :p

А ако неможете да се оправите ето целия DevilSquare.dat :
// CloseTime, OpenTime, PlayTime
0
35 5 20
end

//every starting line with 0 1 2 3 4 5 represents DS 1 2 3 4
1
//DS1
0 9 0 7
0 5 0 7
0 10 0 7
0 39 0 7
0 25 12 20
0 41 12 20
//DS2
1 18 0 7
1 41 0 7
1 35 5 14
1 51 5 14
1 64 12 20
1 65 12 20
//DS3
2 38 0 7
2 51 0 7
2 64 5 14
2 65 5 14
2 62 12 20
2 60 12 20

//DS4
3 64 0 7
3 65 0 7
3 62 5 14
3 60 5 14
3 57 12 20
3 61 12 20
end

//DS Boss ID
//DS, Monster ID, Time, Coordenadas
2
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 53 15 119 80 150 115 //Golden Taikan
0 53 15 119 80 150 115 //Golden Taikan
0 53 15 119 80 150 115 //Golden Taikan
0 53 15 119 80 150 115 //Golden Taikan

1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 79 15 121 152 151 184 // Golden Dragon King
1 79 15 121 152 151 184 // Golden Dragon King
1 79 15 121 152 151 184 // Golden Dragon King
1 79 15 121 152 151 184 // Golden Dragon King


2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 80 15 49 138 79 173 // Golden Titan
2 80 15 49 138 79 173 // Golden Titan
2 80 15 49 138 79 173 // Golden Titan
2 80 15 49 138 79 173 // Golden Titan


3 66 15 53 74 83 109
3 66 15 53 74 83 109
3 66 15 53 74 83 109
3 66 15 53 74 83 109
3 66 15 53 74 83 109
3 82 15 53 74 83 109 //Golden Tantallos
3 82 15 53 74 83 109 //Golden Tantallos
3 82 15 53 74 83 109 //Golden Tantallos
3 82 15 53 74 83 109 //Golden Tantallos
end

//This part is DS event reward, DS4 1st will get exp 10000, mu zen 70000
3
0 0 4000 30000
0 1 3000 25000
0 2 2000 20000
0 3 1000 10000

1 0 6000 40000
1 1 4000 35000
1 2 3000 30000
1 3 2000 20000

2 0 8000 50000
2 1 6000 45000
2 2 5000 40000
2 3 4000 30000

3 0 10000 70000
3 1 8000 60000
3 2 7000 50000
3 3 6000 40000
end

Use Thanks Button :p
 
а при s3e2 какво се прави ?
 
по същия начин ....
 
Незнам защо но като сложа да ми излизат Златни накрая на ДС.
Game Server-a дава еррор и сървъра е Офлайн някой ако може да помогне да каже.
От каде може да идва този проблем..