- Joined
- Dec 27, 2010
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Как мога да разбера евента в момента на колко часа е и как да го наглася да се рефрешва на всеки 6 часа ?
Code:
// Kantru Event.txt
////////////////////////////////////////////////////////////////////////////////
// State: State Condition of Event Start
// Condition: Condition End ( 0 - no condition / 1 - time )
// Value: Time Value
//=========================================================================
// [State] [Cond] [Value]
//=========================================================================
0
0 0 0 // None
1 0 0 // Battle Standby
2 0 0 // Battle Of Maya
3 0 0 // Battle Of NightMare
4 0 0 // Tower Of Refinement
5 1 0 // End
end
//=========================================================================
// Preparation for the Battle of Maya
// When the GS is loaded, 10 minutes after the event opened.
// Then you can enter using CoreGate.
// We need the MoonStone Ring in the ring slot and wings.
//=========================================================================
//[State] [Condition] [Value]
1
0 0 0 // None
1 1 200 // Time in seconds to start the Battle
2 1 60 // Time in seconds of the message to enter the Tower of Refinement
3 0 0 // End
end
//=========================================================================
// Battle of Maya Timer
// Here is the time of the battle of Maya. There are three stages of the battle.
// 900 seconds corresponds to 15 minutes and 1,200 within 20 minutes
//=========================================================================
//[State] [Condition] [Value]
2
0 1 900 // First Battle Scene
1 1 900 // Second Battle Scene
2 1 1200 // Third Battle Scene
end
//=========================================================================
// Battle of Maya Cycleё
//=========================================================================
//[State] [Condition] [Value]
3
0 0 0 // None
// First Cycle
1 1 60 // Stand By
2 1 15 // Notify
3 0 0 // Start
4 0 0 // Maya
5 1 5 // End Maya
6 1 3 // End Cycle
// Second Cycle
7 1 60 // Stand By
8 0 0 // Start
9 0 0 // Maya
10 1 5 // End Maya
11 1 3 // End Cycle
// Third Cycle
12 1 60 // Stand By
13 0 0 // Start
14 0 0 // Maya
15 1 5 // End Maya
16 1 10 // End Cycle
17 1 3 // End
18 0 0 // End Cycle
end
//============================================================
// AI Change
//============================================================
4
3
60
60
900
end
//============================================================
// AI Group Number
//============================================================
5
20 // Maya Left Hand
21 // Maya Right Hand
22 // Maya Hands
end
//============================================================
// Ice Rate 1/10000 (Ice Storm Maya Skill)
//============================================================
6
60
end
//=========================================================================
// (Nightmare cycle)ё
//=========================================================================
//[State] [Condition] [Value]
7
0 0 0 // None
1 1 5 // Idle
2 1 10 // Notify
3 1 1200 // Start
4 1 5 // End
5 0 0 // End Cycle
end
//============================================================
// AI Group Number
//============================================================-
8
23
end
//============================
// [State] [Cond] [Value]
//============================
9
0 0 0 // None
1 1 82500 // Revitalization
2 1 300 // Notify
3 1 2220 // Close
4 1 180 // Notify
5 1 5 // End
end
//============================================================
// Battle Unit Position Check
//============================================================
// [CheckValue]
10
1 // 0=no, 1=yes
end