[Help] IGCN Starting Items Query

hA7SH9dks

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Можели скрипт или да ми кажете от къде да видя скрипт - секи нов герой да започва със СЕТ, крила, оръжия - сичко за 5 ДЕНА валидност след създаването на героя, и след това да му изчезват?
 
Не съм чувал за точно за такава процедура, струва ми се, че ще трябва да си я напишеш. Нямам такъв сървър за да тествам, иначе бих си поиграл да ти напиша, защото не съм правил подобно нещо и би ми било интересно. Не е толковаа просто, колкото според мен си мислиш. Трябва да се помни акаунта, както и предметите, които са добавени и да се трият автоматично, ако са някъде независимо къде, съндък, герои или инвентар след определеното време. Тази процедура, най-вероятно ще иска допълнителна таблица, в която да се записват тези предмети. Не е баш "мики маус" скрипт. Ще иска доста тестове за да си сигурен, че бачка точно както трябва.
 
Не съм чувал за точно за такава процедура, струва ми се, че ще трябва да си я напишеш. Нямам такъв сървър за да тествам, иначе бих си поиграл да ти напиша, защото не съм правил подобно нещо и би ми било интересно. Не е толковаа просто, колкото според мен си мислиш. Трябва да се помни акаунта, както и предметите, които са добавени и да се трият автоматично, ако са някъде независимо къде, съндък, герои или инвентар след определеното време. Тази процедура, най-вероятно ще иска допълнителна таблица, в която да се записват тези предмети. Не е баш "мики маус" скрипт. Ще иска доста тестове за да си сигурен, че бачка точно както трябва.
в базата данни се пише скрипт за - something like: update ... inventory ,.... hex-a na itema но нз какво точно се пише...
едит: игкн файловете имат за итеми с expire date ... но кода за мсял query-to ми трябва
 
Къде указваш точно, че предмета изтича, в самият хекс или нещо друго? Това е важно, защото ако самият предмет има такава опция, тогава хекса му е променен, следователно трябва да го генерираш с това, което го прави такъв (trial). Този хекс просто го добавяш в инвентара и това е.

Добавяш предметите с едитора, които са триал. Отваряш SQL analyser-а и копираш warehouse items хекс (Contr+C) пестваш си го в текст едитор и това ти е съндъка. После просто пишеш тъпо куери примерно.

Update warehouse where account "еди кой си" set items = 0x kopiraniq heks и тва е. Ама аз не съм убеден, че така се прави, защото за всеки нов акаунт ли ръчно ще влизаш да го правиш, това e безумие, освен ако нямаш 10-тина играча :D. Toчно за това ти трябва процедура, в момент в който някой създаде нов акаунт, автоматично се генерират и добавят тези триал предмети, и т.н. Или може би аз нещо пропускам?:unsure:
 
НЗ Къде точно изтича, но в итем едитора имам опция адд итем с изтичащ срок ( 5 days expire ) -> следователно има такива итеми които изтичат ... трябвами скрипт за стартиращи класи с итеми дето изтичат след 5 дена в quey-to ..
 
Щом итем едитора го добавя, значи хекса на предмета се променя. Самият предмет съдържа тази информация с други думи, което улеснява нещата, защото сървъра си ги познава и най-вероятно си ги трие сам след изтичане на времето. Сега ако искаш да имаш точен контрол какъв предмет с какви опции и какво време, трябва да разшифроваш хекса. Ако решиш да тръгнеш по този път да схванеш как се образува самият хекс (което ти препоръчвам), добавяш само един предмет и го анализираш.

Иначе, ако искаш просто да добавиш някакви предмети, които изтичат, без да влизаш в подробности как се образуват, това, което ти казах вчера е валидно. Ще го повторя пак:
1. Хващаш някой акаут и добавяш тези предмети, с които искаш да започва акаунта. В празен съндък много ясно.
2. Отваряш куери анализатора, търсиш таблицата warehouse (предполагам, че е такава в IGCN) и копираш съдържанието на Item колонката. Това ти е съндъка с предметите.
3. Пишеш си едно update query, което подменя празният съдък на нов акаунт с този, който си копирал.

SQL:
UPDATE Warehouse SET Items = 0x'съндъка, който си копирал' WHERE AccountId = 'еди кой си'

Ако толкова те затруднява да го разбереш, направи стъпка 1 и 2 и сподели тук сънкъка за да ти дадем куерито. И пак ти казвам, това е чикиджийски метод, защото ще трябва да добавяш ръчно за всеки нов акаунт, което не е ок, поне за моите разбирания. Трябва ти процедура, която да прави всичко това автоматично или да добавиш функция в уебсайт. Така и така акаунт се създава през уебсайта, спокойно можеш да им го "туриш" това куери при регистрацията :D

Направи си го сам, не ти трябват някакви готови куерита, които не разбираш какво и как добавя. Ако си админ на сървър, последното нещо, което искаш е да пускаш куерита, които не разбираш.
 
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4i kak da m uvidq na itema querity-to xexa 4e da mu napi6a na querity updat warehouse whre name = ... item "hexa" tui ne e kat na mu editor 2.1 da mu se pokazva querity-to na vaulta v vault keepera kato adva6 itemi :D tiq novite itemi hexa ot kade? nqkoi nqqli tu sverisiq ili na muemu ili na igcn da dade queriy. i da kaje ot kade da vidim hexa na itemite novite ..
 
Няма значение дали едитора, който ползваш дава информация за генерираният хекс или не. Твоята работа е с SQL след като предметите са добавени, където можеш да видиш хекса на всеки добавен предмет. По принцип веднъж като си генерираш желаният инвентар за старт (хекс), най-простото е да добавиш заявката в процедурата за създаване на герой, веднага след създаването се добавят предметите автоматично. Не знам как да ти помогна повече.



SQL:
/* С катаната */
Update Character set
Inventory= CONVERT
(
    varbinary(7584),
    '0x037F59000000007F000200FFFFFFFFFF00000BDBFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000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    1
) where Name='admin'
 
Last edited:
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