Wikko0
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- Joined
- Oct 17, 2012
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// HadesMu.INFO
//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;
// CloseTime: Minutes between DS Close and DS Open;
// OpenTime: Minutes between DS Open and Mission Start;
// PlayTime: Minutes between Mission Start and DS Close;
// --------------------------------------------------------------------
// CloseTime | OpenTime | PlayTime;
// --------------------------------------------------------------------
35 5 20
end
//---------------------------------------------------------------------------------
// 1. Monster Wave Settings;
//---------------------------------------------------------------------------------
1 // Monster Wave Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// MonsterID: Monster ID in 'Monsters.txt';
// StartTime: Minutes after Mission Start that those mobs spawn;
// EndTime: Minutes after Mission Start that those mobs disappear;
// --------------------------------------------------------------------
// EventLevel | MonsterID | StartTime | EndTime;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 17 0 7 // Cyclops
0 15 0 7 // Skeleton Archer
0 5 5 14 // Hell Hound
0 13 5 14 // Hell Spider
0 8 12 20 // Poison Bull
0 36 12 20 // Shadow
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 10 0 7 // Dark Knight
1 39 0 7 // Poison Shadow
1 34 5 14 // Death Gorgon
1 41 5 14 // Death Cow
1 40 12 20 // Death Knight
1 35 12 20 // Death Gorgon
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 41 0 7 // Death Cow
2 37 0 7 // Devil
2 35 5 14 // Death Gorgon
2 180 5 14 // Schriker
2 64 12 20 // Orc Archer
2 65 12 20 // Elite Orc
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 64 0 7 // Orc Archer
3 65 0 7 // Elite Orc
3 60 5 14 // Bloody Wolf
3 294 5 14 // Axe Warrior
3 57 12 20 // Iron Wheel
3 70 12 20 // Queen Rainer
end
//---------------------------------------------------------------------------------
// 2. Boss (Final Wave) Settings;
//---------------------------------------------------------------------------------
2 // Boss (Final Wave) Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// MonsterID: Monster ID in 'Monsters.txt';
// KillTime: Time (in minutes) players have to kill the bosses;
// X1, Y1, X2, Y2: Corners of coordinate square where bosses will spawn;
// --------------------------------------------------------------------
// EventLevel | MonsterID | KillTime | X1 | Y1 | X2 | Y2;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 82 5 53 74 83 109 // Tantal
end
//---------------------------------------------------------------------------------
// 3. Drop Setting;
//---------------------------------------------------------------------------------
3 // Reward Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// Position: Place in the rating; (Level - 1 | First place: 0, Second place: 1, etc.)
// ExpReward: Quantity of received experience;
// ZenReward: Quantity of received money;
// --------------------------------------------------------------------
// EventLevel | Position | ExpReward | ZenReward;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 0 6000 10000000
0 1 4000 8000000
0 2 2000 5000000
0 3 1000 3000000
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 0 8000 10000000
1 1 6000 8000000
1 2 4000 5000000
1 3 2000 3000000
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 0 10000 10000000
2 1 8000 8000000
2 2 6000 5000000
2 3 4000 3000000
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 0 20000 10000000
3 1 10000 8000000
3 2 8000 5000000
3 3 6000 3000000
end
// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------
//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;
// CloseTime: Minutes between DS Close and DS Open;
// OpenTime: Minutes between DS Open and Mission Start;
// PlayTime: Minutes between Mission Start and DS Close;
// --------------------------------------------------------------------
// CloseTime | OpenTime | PlayTime;
// --------------------------------------------------------------------
35 5 20
end
//---------------------------------------------------------------------------------
// 1. Monster Wave Settings;
//---------------------------------------------------------------------------------
1 // Monster Wave Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// MonsterID: Monster ID in 'Monsters.txt';
// StartTime: Minutes after Mission Start that those mobs spawn;
// EndTime: Minutes after Mission Start that those mobs disappear;
// --------------------------------------------------------------------
// EventLevel | MonsterID | StartTime | EndTime;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 17 0 7 // Cyclops
0 15 0 7 // Skeleton Archer
0 5 5 14 // Hell Hound
0 13 5 14 // Hell Spider
0 8 12 20 // Poison Bull
0 36 12 20 // Shadow
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 10 0 7 // Dark Knight
1 39 0 7 // Poison Shadow
1 34 5 14 // Death Gorgon
1 41 5 14 // Death Cow
1 40 12 20 // Death Knight
1 35 12 20 // Death Gorgon
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 41 0 7 // Death Cow
2 37 0 7 // Devil
2 35 5 14 // Death Gorgon
2 180 5 14 // Schriker
2 64 12 20 // Orc Archer
2 65 12 20 // Elite Orc
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 64 0 7 // Orc Archer
3 65 0 7 // Elite Orc
3 60 5 14 // Bloody Wolf
3 294 5 14 // Axe Warrior
3 57 12 20 // Iron Wheel
3 70 12 20 // Queen Rainer
end
//---------------------------------------------------------------------------------
// 2. Boss (Final Wave) Settings;
//---------------------------------------------------------------------------------
2 // Boss (Final Wave) Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// MonsterID: Monster ID in 'Monsters.txt';
// KillTime: Time (in minutes) players have to kill the bosses;
// X1, Y1, X2, Y2: Corners of coordinate square where bosses will spawn;
// --------------------------------------------------------------------
// EventLevel | MonsterID | KillTime | X1 | Y1 | X2 | Y2;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 82 5 53 74 83 109 // Tantal
end
//---------------------------------------------------------------------------------
// 3. Drop Setting;
//---------------------------------------------------------------------------------
3 // Reward Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// Position: Place in the rating; (Level - 1 | First place: 0, Second place: 1, etc.)
// ExpReward: Quantity of received experience;
// ZenReward: Quantity of received money;
// --------------------------------------------------------------------
// EventLevel | Position | ExpReward | ZenReward;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 0 6000 10000000
0 1 4000 8000000
0 2 2000 5000000
0 3 1000 3000000
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 0 8000 10000000
1 1 6000 8000000
1 2 4000 5000000
1 3 2000 3000000
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 0 10000 10000000
2 1 8000 8000000
2 2 6000 5000000
2 3 4000 3000000
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 0 20000 10000000
3 1 10000 8000000
3 2 8000 5000000
3 3 6000 3000000
end
// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------