[Release] ENCGames 2.0.4.0 - Season 6 Cracked GS & GS_CS

аз го оправих проблема със камъка Harmony и няма проблем но мисля да си купя Files ot ENC някои да ми даде съвет добро решение ли е това и да ли ще има пак такива бъгове или предполага се че секи update ще ги оправят даите съвет


Как го оправи проблема ако мога да попитам м/д има проблем и с Skill Tree ....

Edit : И аз мисля да си взема файлове също но като гледам много товарят тея файлове няма да са добре с повече от 50 online ....
 
Имам въпрос. Ако узная отговорът му, ще бъда много полезен :). Той е следният: От какво зависи добавянето не новите предмети, при наличието на обновеният пач на MuKorea.(В самият клиент са си аднати и си имат собствен скин а не скин на някой друг предмет, който няма нищо общо с Mu Online, а е менте...). Така дали е от кодът на Items(Chs,Kor,Eng.............) в сървъра и клиента в папката Data... или зависи от GameServer. Знам, че ако добавя кода, и взема стойностите от клиента чрез Magic Hand и ги допиша в скриптът, възможно ли е да бъдат добавени нормално си? Другото което ме интересува съотношенията между сървър и клиент... в самият сървър в Lang.... и на другите места, ако желаеш обновление, със по-нова версия, то тогава имаше да се попълва Version : 1.0.7.............. И искам да го зачита от версията на клиента, да пише версията на сървъра, то сигурно, предполагам че ще се получи, ако сменя някоя информация свързана с версията. Интересува ме и с магиите. Всичко е вързано с клиента ;) стойностите от клиента и сървърът трябва да са еднакви ;). Имал съм такъв проблем с 1 файлове на 99б+ при скиловете "Пише че иска 20 Енерджи, а не го пие, вдигам го на 50 и тогава го пие (Магията)". Така че моля за малко инфо, за да науча нещо ново и ще съм от полза. Това може да е и с клиента и геймсървъра и скирптовете в MuServer. Всичко стойности от 2-те Страни(Client Side & Server Side) трябва да са еднакви и изяснени, за да не липсват или магии или други неща. Днешните клиенти са ментета, и предлагам да вземем Корейският клиент и да го разработим на английски и да направим свясно нещо. С превода няма да има проблем, ще гледаме от другите BMD, WTF и др. текстури и ще си помогнем взаимно ;)

Какъв е смисълът на всичко това от което издърънках ???
Смисълът е да си направим стабилна платформа Едно към Едно, както от страната от клиента, така и от страната сървъра !!!
 
кога ще излиза 2.0.5.0

Когато се включат всичките със нещо ;) Всеки може да има принос в разработката, относно клиента, картите и монстерите, това е лесно но главните файлове на GameServer само DarkMaster и малцина могат да се справят ;)
 
имам проблем като ме килнат от арена ме праща на маината си как може да се направи като ме килнат да си остана пак на същото място кодето съм убит
 

Client (1.07v+): Click Here
Main(1.07v+) with 3D Camera: Click Here

Changelog:
2.0.4.0
ENC_SocketItems.txt File - Added
Begin of Season 6 works
Season 6 Maps - Added
Rage Fighter Character - Added
DataServer For New Character - Fixed
Rage Fighter Create - Fixed
Rage Fighter Login - Fixed
Rage Fighter Item.txt Column - Added
Rage Fighter Item Equip - Fixed
Rage Fighter Level Up Points - Fixed
Rage Fighter Capes - Fixed
Rage Fighter HP and Mana - Fixed
Rage Fighter Skill.txt Column - Added
Rage Fighter Skills - 100%
CalCharacter System - Improved
Imperial Event - Added
Processor Usage Decreased
Memory Usage Decreased
Items Limit Up To 511/group - Client
Siege Skill In All Maps - Added
Multi Vault System - Improved

2.0.3.0
AntiHack System Integrated in GS!!
Medusa Event - 100%
Full GS Hack Protection - Added
IPBlock System - Improved
GM System - Improved
/clearinv Command - Added
[Siege] Friendly Damage - Removed
Item Move Limit System - Improved

2.0.2.0
New ConnectServer
Anti-Crash System - Added
Golden Dragon Drop - Fixed (Old System)
Run On Windows Server 2003 SP2 (R2) - Fixed
SQL Overload - Fixed
/vault Command Delay - Added
Duel Spectator Kill - Fixed
/reload 4 - Added (Drop System)

2.0.1.0
Harmony on +15 Items - Fixed
[Duel] Fake Winner Report - Fixed
[Duel] Delete Spectator by Bar Button - Added
Kundun Boxes Luck Drop - Refixed
Hit Some NPCs - Fixed
Angel Pet Life Decrease - Fixed
Add Points Without Relogin - Added (with specific main.exe only)
Some Overflows - Fixed
Reload Mobs Crash - Fixed
Some Crashs - Fixed
Drop System - Rebuilded

2.0.0.0
Season 5 Quests - 100%
Add points over limit by command - Fixed
Drop System - Fixed
Duel System Fully Fixed - 100%
Marlon Quest Delete After Reset - Fixed
3rd Wings Rates Config - Added
BK Swell Life Die - Fixed
Raul NPC - 100%
Minor Fixes

1.9.9.0
+15 Items Mix Freeze - Fixed
+15 Items Mix Log - Added
+15 Items Mix Options Dissapear - Fixed
Christine NPC (Shop19.txt) - 100%
Jewel Disappear After Trade - Fixed

1.9.8.0
New source code!! (Totally reformulated)
Summoner Skill Tree - 100% (1.07V or higher)
Special Effect to /reset Command - Added
CalCharacter System - Added
GameMasters Log - Added
/infovip and /reset Support to 5 Vip Plans - Added
Removed Some Useless Logs
Decrease CPU Usage
Online Announce System - 100%
Dataservers overload - Fixed (thanks to Willerson)
VIP Gate System - Added

1.9.7.0
Online Announce System - Added
+13, +14 and +15 Items Effect - Fixed
Mini Wings Visual Bug - Fixed

1.9.6.0
Item Move Limit System - Added
/infovip Command - Readded
Daily Resets - Added
Resets Columns Control - Added
All Skills On New Protocol - 100%

1.9.5.0
Magic Skill On New Protocol - Fixed
/status Command Crash - Fixed
/ban Command Crash - Fixed
/moveall Command - Added

1.9.4.0
+15 Items Durability - Fixed
+15 Items Strength - Fixed
Panda and Skeleton Pet Durability Decrease - Fixed

1.9.3.0
Fixed some crashes
PK Party God Mode - Fixed
Golden Troops (korean protocol) - 99%
Negative Status - Fixed
Some Fixes in DataServers
Commands Syntax Config - Added
Some Fixes in EventServer
+15 Mix Socket Options Disappear - Fixed
Support Clients 1.07P+ or higher - Added

1.9.2.0
ExDB Connect Issue - Fixed
ConnectServer Hack Attack - Fixed
Custom Drop System - Added
Reset in same location - Fixed
Party Exp Config - Added

1.9.1.0
Panda Pet visual bug in 'select char' - Fixed
Skeleton Pet visual bug in 'select char' - Fixed
[GSCS]Panda Pet visual bug - Fixed
[GSCS]Skeleton Pet visual bug - Fixed
[GSCS]Add points over limit - Fixed

1.9.0.0
NPC Julia Zen bug - Fixed
Lvl 40 Warrior Ring - Fixed
Chaos Card NPC and Mix - Fixed
Wings +15 Mix - Fixed

1.8.9.0
Panda Pet visual bug (in game) - Fixed
Skeleton Pet visual bug (in game) - Fixed
NPC Julia (ID 547) - Added

1.8.8.0
Panda Ring after to cancel trade - Fixed
Gladiator Glory Buff after to cancel trade - Fixed
Loren Market Map (Map 79) - Added
Skeleton Transformation Ring - 100%
Items +15 suport - 100%
Items +15 Chaos Mix - 100%

1.8.7.0
[Duel System] Loser Move - Fixed
[Duel System] Gladiator Glory Buff - Fixed
'T key' freeze - Fixed
GM Can't kill mobs and players - Fixed
[Double Goer] Boss and Players move in bar - Fixed

1.8.6.0
Excellent Shops support - 100%
VIP Auto-Decrase System (jobs no more)
VIP Server System - 100%
Added /skin
Panda Transformation Ring - 100%

1.8.5.0
Double Goer Event - 100% (Original)

1.8.4.0
Small Fixes

1.8.3.0
1.07 Client support - 100%
Added Exc+Socket option - 100%
Added /infovip
Added /vault

1.8.2.0
Added /reset
Added /ban

1.7.9.0
News System - 100%
ManaShield bug fixed
Greater Fortitude fixed

1.7.8.0
IPBlock System - 100%
DuelSystem - 100%
65k support - 100%

1.7.7.0
Season 5 Maps - 100%
Season 5 Client support - 100%
Summoner - 100%
ExDB Anti-inject - 100%
Auto-DC JoinServer - 100%
Added /zen
GMSystem - 100%
MasterSkillTree - 100%
Raklion Event - 100% (Original)
Socket Items System - 100% (Original)
All originals events - 100%
Added /post
Added /str,/agi,/vit,/ene and /cmd
Added /drop
Added /pkset
Added /setzen
Added /pkclear
Added /gg
Added /status
Season 3 Episode 1 and 2 - 100%
Season 2 - 100%
Season 1 - 100%

SQL Script (for query analyzer)
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[ExtWarehouse]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[ExtWarehouse]
GO

CREATE TABLE [dbo].[ExtWarehouse] (
[AccountID] [varchar] (10) COLLATE Latin1_General_CS_AS NOT NULL ,
[Items] [varbinary] (1920) NULL ,
[Money] [int] NULL ,
[EndUseDate] [smalldatetime] NULL ,
[DbVersion] [tinyint] NULL ,
[pw] [smallint] NULL ,
[VaultID] [int] NOT NULL
) ON [PRIMARY]
GO

ALTER TABLE [dbo].[ExtWarehouse] ADD
CONSTRAINT [DF_ExtWarehouse_Money] DEFAULT (0) FOR [Money],
CONSTRAINT [DF_ExtWarehouse_DbVersion] DEFAULT (0) FOR [DbVersion],
CONSTRAINT [DF_ExtWarehouse_pw] DEFAULT (0) FOR [pw],
CONSTRAINT [DF_ExtWarehouse_NUMBER] DEFAULT (1) FOR [VaultID]
GO

ALTER TABLE [dbo].[warehouse] ADD
[VaultID] [int] NOT NULL DEFAULT (1)
GO

CREATE PROCEDURE [dbo].[ENC_ChangeVault]
@login varchar(10),
@futureVaultID int
AS
Begin
SET NOCOUNT ON
DECLARE
@actualVaultID int,
@actualVaultItem varbinary(1920),
@futureVaultItem varbinary(1920),
@actualMoney int,
@futureMoney int

IF NOT EXISTS ( SELECT * FROM warehouse WHERE AccountID = @login )
Begin
INSERT INTO warehouse (AccountID, Money, EndUseDate, DbVersion, VaultID) VALUES (@login,0, getdate(), 3, 1)
End

IF (@futureVaultID <= 0)
Begin
SELECT @futureVaultID = 1
End

SELECT @actualVaultID = VaultID FROM warehouse WHERE AccountID = @login

IF (@actualVaultID <> @futureVaultID)
Begin
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @futureVaultID AND AccountID = @login )
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
SELECT @futureVaultItem = Items FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
SELECT @futureMoney = Money FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
UPDATE warehouse SET Items = @futureVaultItem, Money = @futureMoney, VaultID = @futureVaultID WHERE AccountID = @login

IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End

ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End

ELSE
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
UPDATE warehouse SET Items = NULL, Money = 0, VaultID = @futureVaultID WHERE AccountID = @login

IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End

ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
End
End

GO

IF EXISTS (SELECT name FROM sysobjects
WHERE name = 'NewCharactersFixs' AND type = 'TR')
DROP TRIGGER NewCharactersFixs
GO

CREATE TRIGGER [NewCharactersFixs] ON [dbo].[Character]
FOR INSERT
AS
BEGIN
IF ( SELECT Class FROM INSERTED ) = 96
BEGIN
UPDATE Character SET MagicList=Null, Quest=Null, Inventory=0x00001200000000000010000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF14081E0
0
0000000000D000000000000014101E000000000000D0000000000000FFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
F
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
WHERE Class='96'
END
END


Rage fighter inventory fix
CREATE TRIGGER [kris] ON [dbo].[Character]
AFTER INSERT
AS
update character set inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFF
from inserted where character.name = inserted.name and character.class = 96

Supported OS's

Windows XP, Windows Server 2003, Windows Server 2008, Windows Vista & Windows 7

Credits:
WebZen, ENCGames, xakum,
Pinkof & tomatoes

Thank's For The Release Dark!
 
+14 и +15 итемите неможе да се вземат от чаос машината :(
 
Като пусна клиента и ме изфърля веднага още не е почнало да зарежда и ме дропва как мога да го оправя ?? Благодаря Предварително !!
 
Last edited:
1.ENCGames 2.0.4.0 - Season 6
Rage Fighter point 65000 offset code need

2.Season 6 masterClass maxlevel offset need

3.MaxPartyLevelDiferense offset need

plz.. help me
 
Пичове имам следния проблем сервер файловете са ми настроени , main.exe също е настроен съответно с ип , сериал и версия и като го пусна и Disconnect използвам на DarkMaster файловете. Моля помогнете ми. Благодаря предварително
 
:)

пусни sreens да видим за какво иде реч
 
Does Anyone Tried Making +14/+15 Items In The Chaos Machine? And Removing It?
 
Всички IP-та съм сменил, main.exe е оправено и ми дава дискънект. Къде греша?
 
main.exe трябва да се едитне от hex на 2 места, защото през main cracker едитва само на едно :)
 
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