[Release] DarksTeam MuServer 97d+99i Beta 43.3

I saw it on commonserver we have these settings ?

what would be the correct settings ?



Are the settings set to 0? Does it somehow affect the drop at the golden monster ?

because often golden monster also gives failed drop Box of Kundun ,if anyone can help me with some information
That has nothing to do with the golden invasion. DarkMaster should load the golden reward in the gObjMonsterItemGive function.
 
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Code:
void Functions::MonsterDieGiveItem(LPOBJ lpObj, LPOBJ lpTarget)
{
    int Type;
    int Level;
    int X1 = rand() % 3;
    int X2 = rand() % 3;
    int Y1 = rand() % 3;
    int Y2 = rand() % 3;

    if (lpObj->Life <= 0 && lpTarget->Live != 0)
    {
        if (lpObj->Type == MONSTER)
        {
            if (lpObj->Class == 78)
            {
                Func.AllServerAnnounce("[%s] Derroto un Goblin Dorado.", lpTarget->Name);
                int MaxHitUser = gObjMonsterTopHitDamageUser(lpObj);
                Level = 8;
                Type = ItemGetNumberMake(14, 11);

                if (Setting.EnableGoldenDrop == 1)
                {
                    if (Setting.ItemCountGoblin > 0)
                    {
                        for (int i = 0; i < Setting.ItemCountGoblin; i++)
                        {
                            ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X + X1 - X2, lpObj->Y + Y1 - Y2, Type, Level, 0, 0, 0, 0, MaxHitUser, 0);
                        }
                    }
                }
                return;
            }
            else if (lpObj->Class == 53)
            {
                Func.AllServerAnnounce("[%s] Derroto un Titan Dorado.", lpTarget->Name);
                int MaxHitUser = gObjMonsterTopHitDamageUser(lpObj);
                Level = 9;
                Type = ItemGetNumberMake(14, 11);

                if (Setting.EnableGoldenDrop == 1)
                {
                    if (Setting.ItemCountTitan > 0)
                    {
                        for (int i = 0; i < Setting.ItemCountTitan; i++)
                        {
                            ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X + X1 - X2, lpObj->Y + Y1 - Y2, Type, Level, 0, 0, 0, 0, MaxHitUser, 0);
                        }
                    }
                }
                return;
            }
            else if (lpObj->Class == 79)
            {
                Func.AllServerAnnounce("[%s] Derroto un Dragon Dorado.", lpTarget->Name);
                int MaxHitUser = gObjMonsterTopHitDamageUser(lpObj);
                Level = 10;
                Type = ItemGetNumberMake(14, 11);

                if (Setting.EnableGoldenDrop == 1)
                {
                    if (Setting.ItemCountDragon > 0)
                    {
                        for (int i = 0; i < Setting.ItemCountDragon; i++)
                        {
                            ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X + X1 - X2, lpObj->Y + Y1 - Y2, Type, Level, 0, 0, 0, 0, MaxHitUser, 0);
                        }
                    }
                }
                return;
            }
            else if (lpObj->Class == 80)
            {
                Func.AllServerAnnounce("[%s] Derroto un Lizard King Dorado.", lpTarget->Name);
                int MaxHitUser = gObjMonsterTopHitDamageUser(lpObj);
                Level = 11;
                Type = ItemGetNumberMake(14, 11);

                if (Setting.EnableGoldenDrop == 1)
                {
                    if (Setting.ItemCountLizard > 0)
                    {
                        for (int i = 0; i < Setting.ItemCountLizard; i++)
                        {
                            ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X + X1 - X2, lpObj->Y + Y1 - Y2, Type, Level, 0, 0, 0, 0, MaxHitUser, 0);
                        }
                    }
                }
                return;
            }
            else if (lpObj->Class == 82)
            {
                Func.AllServerAnnounce("[%s] Derroto un Tantallo Dorado.", lpTarget->Name);
                int MaxHitUser = gObjMonsterTopHitDamageUser(lpObj);
                Level = 12;
                Type = ItemGetNumberMake(14, 11);

                if (Setting.EnableGoldenDrop == 1)
                {
                    if (Setting.ItemCountTantalos > 0)
                    {
                        for (int i = 0; i < Setting.ItemCountTantalos; i++)
                        {
                            ItemSerialCreateSend(lpObj->m_Index, lpObj->MapNumber, lpObj->X + X1 - X2, lpObj->Y + Y1 - Y2, Type, Level, 0, 0, 0, 0, MaxHitUser, 0);
                        }
                    }
                }
                return;
            }
        }
    }

    gObjMonsterDieGiveItem(lpObj, lpTarget);
}
 
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