[Release] DarksTeam MuServer 97d+99i Beta 43.3

How to fix being AFK for 1 hour, the character is standing still. help please!
 
How to fix being AFK for 1 hour, the character is standing still. help please!
if you think that the command is not working well or has a bug, you have no way to solve the problem/only the original creator bro DarkMaster has this power
 
Hello, I created this video to show you this bug when you create an account for the first time and make your char MG, and if you are adding this Legendary Shield for the first time

this bug is activated,and bypass this bug to fix the problem,A strange error appears in the picture when you add this legendary shield for the first time.

 

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Hello, I created this video to show you this bug when you create an account for the first time and make your char MG, and if you are adding this Legendary Shield for the first time

this bug is activated,and bypass this bug to fix the problem,A strange error appears in the picture when you add this legendary shield for the first time.

I think the problem is the high additional. If you put less, or you don't put it. You won't have the problem. I'm not 100 percent sure, but if there is another solution, welcome.
 
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What problem do you see with char, and what causes this problem ? how can this problem be fixed...2 options, both for the set and for the rings, give you this problem

but which options ? Let's see what you know. it affects your HP and mana on the char when you are in full status

Char bk does not have this problem...
 

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What problem do you see with char, and what causes this problem ? how can this problem be fixed...2 options, both for the set and for the rings, give you this problem

but which options ? Let's see what you know. it affects your HP and mana on the char when you are in full status

Char bk does not have this problem...
the real life of each character, you will see it in party
 
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Today when I rebuilt all the shops I discovered a problem, which players also reported to me...

In the pictures you will see weapons, sets, shields etc

set armor with additional defense options +28/when you try to put this item it doesn't work/if you give sw char,automatically changes additional defense options +16/if you try to put life it doesn't work

weapon with additional wizardry dmg +28/when you try to put this item it doesn't work/if you give sw char,automatically changes additional wizardry dmg +16/if you try to put life it doesn't work

legendary shield with additional defense options +35/when you try to put this item it doesn't work/if you give sw char,automatically changes additional defense options +20/if you try to put life it doesn't work

we also have the old error that many of you already know,I'm waiting for someone to answer who knows better,maybe bro DarkMaster can help me, is it a problem with patch 43.3 ?

This rule does not apply only to this item, this rule applies to all items,My question is why does it seem to support it if it doesn't work ?
 

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mam pytanie ma ktoś do tych plików clienta do pobrania bo chciałem, się pobawić w serwer już odpalone mam ale nie chce mi się , hexować maina hehe pod clienta :D
może ktoś bawił się w te klocki i ogarniety jest i może pomoc to zapraszam na prywatną , wiadomość :)
 
A mam pytanie może , ktoś mi podpowie albo pomocne strony, są wolne i trwałe dla wszystkich graczy w sieci bez zablokowanych portów itd :)

Chodziłem tutaj bardziej o domenę pod ip regularną.


No-ip.pl niby świeci na zielono ale nie wiem o co caman :(
bawiłem się , kiedyś w mu jak byłem w wieku 15 16 18 lat :)
może czas

jeśli mogłabyś otrzymać pomoc, grupa WhatsApp do muonline :)

Czy są , jakieś osoby w tym dobre w te klocki lego do mu jeśli , tak
mogę stworzyć WhatsApp grupę i pobawimy się co wy na to :) ?
 
i need help BloodCastle Reward how to modify Box of Kundun to drop

because in the settings you have this code:
14 11 8 255 0 0 0 0 //Box of Kundun+1
14 11 9 255 0 0 0 0 //Box of Kundun+2
14 11 10 255 0 0 0 0 //Box of Kundun+3
14 11 11 255 0 0 0 0 //Box of Kundun+4
14 11 12 255 0 0 0 0 //Box of Kundun+5

[BloodCastle1Reward]
ItemGroup = 14
ItemIndex = 14
Level = 0
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 3

ItemGroup = 14/ItemIndex = 14/if you look at the code from Box of Kundun they all start with 14 and 11 ?

so how do I make the change because you need the third code,to get the order right

Problems Fixed
 

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i need help BloodCastle Reward how to modify Box of Kundun to drop

because in the settings you have this code:




ItemGroup = 14/ItemIndex = 14/if you look at the code from Box of Kundun they all start with 14 and 11 ?

so how do I make the change because you need the third code,to get the order right

Problems Fixed
Code:
[BloodCastle1Reward]        // - Kundun+1
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 8                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle2Reward]        // - Kundun+1
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 8                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle3Reward]        // - Kundun+2
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 9                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle4Reward]        // - Kundun+3
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 10                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle5Reward]        // - Kundun+4
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 11                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle6Reward]        // - Kundun+5
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 12                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

14 14 // Jewel of Soul
 
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Code:
[BloodCastle1Reward]        // - Kundun+1
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 8                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle2Reward]        // - Kundun+1
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 8                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle3Reward]        // - Kundun+2
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 9                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle4Reward]        // - Kundun+3
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 10                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle5Reward]        // - Kundun+4
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 11                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

[BloodCastle6Reward]        // - Kundun+5
ItemGroup = 14                // - Group
ItemIndex = 11                // - Index
Level = 12                    // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1

14 14 // Jewel of Soul

I explained, if you had looked carefully, I fixed the problem,but thanks for the help
 
Hello, has anyone managed to fix these 2 big problems at Sky Event ? you have the function to set the time but after 1 minute or 2 minutes the monsters disappear and don't appear again

the same old problem, the reward drops, this item kriss,which of course is not set to drop but still something in the code doesn't work correctly

I even changed the reward code but the same problem,as you can see the settings are correct because it worked once

What I don't understand is what is the point of this event if it doesn't work correctly ?

// www.DarksTeam.NET
// ----------------------------------------------------------------------------------------------------------------------------------------
// [1] - Item Group (Between 0 and 15)
// [2] - Item Index (Between 0 and 31)
// [3] - Min level (Between 0 and 15)
// [4] - Max level (Between 0 and 15)
// [5] - Skill (1=drop with skill, 0=drop without skill, -1=random)
// [6] - Luck (1=drop with luck, 0=drop without luck, -1=random)
// [7] - Add (Between 0 and 7 or -1 for random)
// [8] - Excellent Options (Between 0 (non-excellent) and 63 (f.o) or -1 for random between MinExcOptions and MaxExcOptions in Common.ini)
// [9] - Count
// ----------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9]
// ----------------------------------------------------------------------------------------------------------------------------------------

14 11 3 0 0 0 0 0 8 //Heart of Love
 

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Hello, has anyone managed to fix these 2 big problems at Sky Event ? you have the function to set the time but after 1 minute or 2 minutes the monsters disappear and don't appear again

the same old problem, the reward drops, this item kriss,which of course is not set to drop but still something in the code doesn't work correctly

I even changed the reward code but the same problem,as you can see the settings are correct because it worked once

What I don't understand is what is the point of this event if it doesn't work correctly ?
Hello, because it's an event to see who kills the most. I recommend adding more monsters and changing their duration to 1 minute. It's also an unequal event, since a Mage kills everything in less time than other characters.

As a tip, I would also give away the Kundun prize boxes, depending on the type of server you have. I've attached the corresponding line, so you can randomly award from +8 to +12.

I repeat, it's not a longer event. Let's say it's a simulation of the Devil.

// www.DarksTeam.NET
// ----------------------------------------------------------------------------------------------------------------------------------------
// [1] - Item Group (Between 0 and 15)
// [2] - Item Index (Between 0 and 31)
// [3] - Min level (Between 0 and 15)
// [4] - Max level (Between 0 and 15)
// [5] - Skill (1=drop with skill, 0=drop without skill, -1=random)
// [6] - Luck (1=drop with luck, 0=drop without luck, -1=random)
// [7] - Add (Between 0 and 7 or -1 for random)
// [8] - Excellent Options (Between 0 (non-excellent) and 63 (f.o) or -1 for random between MinExcOptions and MaxExcOptions in Common.ini)
// [9] - Count
// ----------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9]
// ----------------------------------------------------------------------------------------------------------------------------------------
14 11 8 12 0 0 0 0 3
 
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Hello, because it's an event to see who kills the most. I recommend adding more monsters and changing their duration to 1 minute. It's also an unequal event, since a Mage kills everything in less time than other characters.

As a tip, I would also give away the Kundun prize boxes, depending on the type of server you have. I've attached the corresponding line, so you can randomly award from +8 to +12.

I repeat, it's not a longer event. Let's say it's a simulation of the Devil.
I discovered 2 new bugs, is there no way to fix them? drop item kriss,,Another bug I found today is that you don't get any rewards.that is, this event becomes useless because it has these strange problems
 
I discovered 2 new bugs, is there no way to fix them? drop item kriss,,Another bug I found today is that you don't get any rewards.that is, this event becomes useless because it has these strange problems
Start testing with the boxes. The event serves its purpose; otherwise, just create a credit reward. If you use the webshop
 
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Start testing with the boxes. The event serves its purpose; otherwise, just create a credit reward. If you use the webshop

at 1 minute event I get credits too easily,That means it doesn't make sense, you don't work,this event doesn't really make sense, it's really useless
 
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at 1 minute event I get credits too easily,That means it doesn't make sense, you don't work.
Unfortunately, it's the time it takes you to complete the event.
Correctly, it should have phases. Phase 1: 100 monsters

Phase 2: another 100 monsters.

Then it would be a better event, and with more time.
 
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