if you think that the command is not working well or has a bug, you have no way to solve the problem/only the original creator bro DarkMaster has this powerHow to fix being AFK for 1 hour, the character is standing still. help please!
I think the problem is the high additional. If you put less, or you don't put it. You won't have the problem. I'm not 100 percent sure, but if there is another solution, welcome.Hello, I created this video to show you this bug when you create an account for the first time and make your char MG, and if you are adding this Legendary Shield for the first time
this bug is activated,and bypass this bug to fix the problem,A strange error appears in the picture when you add this legendary shield for the first time.
the real life of each character, you will see it in partyWhat problem do you see with char, and what causes this problem ? how can this problem be fixed...2 options, both for the set and for the rings, give you this problem
but which options ? Let's see what you know. it affects your HP and mana on the char when you are in full status
Char bk does not have this problem...
only @DarkMaster maybe solved this problem so what you sey about problem afk ?How to fix being AFK for 1 hour, the character is standing still. help please!
mam pytanie ma ktoś do tych plików clienta do pobrania bo chciałem, się pobawić w serwer już odpalone mam ale nie chce mi się , hexować maina hehe pod clienta
może ktoś bawił się w te klocki i ogarniety jest i może pomoc to zapraszam na prywatną , wiadomość![]()
14 11 8 255 0 0 0 0 //Box of Kundun+1
14 11 9 255 0 0 0 0 //Box of Kundun+2
14 11 10 255 0 0 0 0 //Box of Kundun+3
14 11 11 255 0 0 0 0 //Box of Kundun+4
14 11 12 255 0 0 0 0 //Box of Kundun+5
[BloodCastle1Reward]
ItemGroup = 14
ItemIndex = 14
Level = 0
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 3
i need help BloodCastle Reward how to modify Box of Kundun to drop
because in the settings you have this code:
ItemGroup = 14/ItemIndex = 14/if you look at the code from Box of Kundun they all start with 14 and 11 ?
so how do I make the change because you need the third code,to get the order right
Problems Fixed
[BloodCastle1Reward] // - Kundun+1
ItemGroup = 14 // - Group
ItemIndex = 11 // - Index
Level = 8 // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1
[BloodCastle2Reward] // - Kundun+1
ItemGroup = 14 // - Group
ItemIndex = 11 // - Index
Level = 8 // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1
[BloodCastle3Reward] // - Kundun+2
ItemGroup = 14 // - Group
ItemIndex = 11 // - Index
Level = 9 // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1
[BloodCastle4Reward] // - Kundun+3
ItemGroup = 14 // - Group
ItemIndex = 11 // - Index
Level = 10 // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1
[BloodCastle5Reward] // - Kundun+4
ItemGroup = 14 // - Group
ItemIndex = 11 // - Index
Level = 11 // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1
[BloodCastle6Reward] // - Kundun+5
ItemGroup = 14 // - Group
ItemIndex = 11 // - Index
Level = 12 // - Level
Luck = 0
Skill = 0
Add = 0
ExcOptions = 0
Count = 1
Code:[BloodCastle1Reward] // - Kundun+1 ItemGroup = 14 // - Group ItemIndex = 11 // - Index Level = 8 // - Level Luck = 0 Skill = 0 Add = 0 ExcOptions = 0 Count = 1 [BloodCastle2Reward] // - Kundun+1 ItemGroup = 14 // - Group ItemIndex = 11 // - Index Level = 8 // - Level Luck = 0 Skill = 0 Add = 0 ExcOptions = 0 Count = 1 [BloodCastle3Reward] // - Kundun+2 ItemGroup = 14 // - Group ItemIndex = 11 // - Index Level = 9 // - Level Luck = 0 Skill = 0 Add = 0 ExcOptions = 0 Count = 1 [BloodCastle4Reward] // - Kundun+3 ItemGroup = 14 // - Group ItemIndex = 11 // - Index Level = 10 // - Level Luck = 0 Skill = 0 Add = 0 ExcOptions = 0 Count = 1 [BloodCastle5Reward] // - Kundun+4 ItemGroup = 14 // - Group ItemIndex = 11 // - Index Level = 11 // - Level Luck = 0 Skill = 0 Add = 0 ExcOptions = 0 Count = 1 [BloodCastle6Reward] // - Kundun+5 ItemGroup = 14 // - Group ItemIndex = 11 // - Index Level = 12 // - Level Luck = 0 Skill = 0 Add = 0 ExcOptions = 0 Count = 1
14 14 // Jewel of Soul
// www.DarksTeam.NET
// ----------------------------------------------------------------------------------------------------------------------------------------
// [1] - Item Group (Between 0 and 15)
// [2] - Item Index (Between 0 and 31)
// [3] - Min level (Between 0 and 15)
// [4] - Max level (Between 0 and 15)
// [5] - Skill (1=drop with skill, 0=drop without skill, -1=random)
// [6] - Luck (1=drop with luck, 0=drop without luck, -1=random)
// [7] - Add (Between 0 and 7 or -1 for random)
// [8] - Excellent Options (Between 0 (non-excellent) and 63 (f.o) or -1 for random between MinExcOptions and MaxExcOptions in Common.ini)
// [9] - Count
// ----------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9]
// ----------------------------------------------------------------------------------------------------------------------------------------
14 11 3 0 0 0 0 0 8 //Heart of Love
Hello, because it's an event to see who kills the most. I recommend adding more monsters and changing their duration to 1 minute. It's also an unequal event, since a Mage kills everything in less time than other characters.Hello, has anyone managed to fix these 2 big problems at Sky Event ? you have the function to set the time but after 1 minute or 2 minutes the monsters disappear and don't appear again
the same old problem, the reward drops, this item kriss,which of course is not set to drop but still something in the code doesn't work correctly
I even changed the reward code but the same problem,as you can see the settings are correct because it worked once
What I don't understand is what is the point of this event if it doesn't work correctly ?
// www.DarksTeam.NET
// ----------------------------------------------------------------------------------------------------------------------------------------
// [1] - Item Group (Between 0 and 15)
// [2] - Item Index (Between 0 and 31)
// [3] - Min level (Between 0 and 15)
// [4] - Max level (Between 0 and 15)
// [5] - Skill (1=drop with skill, 0=drop without skill, -1=random)
// [6] - Luck (1=drop with luck, 0=drop without luck, -1=random)
// [7] - Add (Between 0 and 7 or -1 for random)
// [8] - Excellent Options (Between 0 (non-excellent) and 63 (f.o) or -1 for random between MinExcOptions and MaxExcOptions in Common.ini)
// [9] - Count
// ----------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9]
// ----------------------------------------------------------------------------------------------------------------------------------------
14 11 8 12 0 0 0 0 3
I discovered 2 new bugs, is there no way to fix them? drop item kriss,,Another bug I found today is that you don't get any rewards.that is, this event becomes useless because it has these strange problemsHello, because it's an event to see who kills the most. I recommend adding more monsters and changing their duration to 1 minute. It's also an unequal event, since a Mage kills everything in less time than other characters.
As a tip, I would also give away the Kundun prize boxes, depending on the type of server you have. I've attached the corresponding line, so you can randomly award from +8 to +12.
I repeat, it's not a longer event. Let's say it's a simulation of the Devil.
Start testing with the boxes. The event serves its purpose; otherwise, just create a credit reward. If you use the webshopI discovered 2 new bugs, is there no way to fix them? drop item kriss,,Another bug I found today is that you don't get any rewards.that is, this event becomes useless because it has these strange problems
Start testing with the boxes. The event serves its purpose; otherwise, just create a credit reward. If you use the webshop
Unfortunately, it's the time it takes you to complete the event.at 1 minute event I get credits too easily,That means it doesn't make sense, you don't work.