[Release] DarksTeam MuServer 97d+99i Beta 43.3

When you try to take from the ground item. The item not belongs to you and need to wait.. It possible to grab instantly this? Any command in commonserver or another file? Thanks :)
 
[Beta 38 Changelog]
Added /resetskills command
Added Lucky Mixes event
Experience calculation tweaked
Added ability to change points per level for each class
Added CalCharacter - you can now balance your characters

Updated files:
- DTData\Common.ini
- DTData\Commands.ini
- DTData\EventManager.dat
- DTData\Events.ini
- DTData\Messages.ini
- DTData\CalCharacter.ini
- GameServer\DarksTeam.dll
 
could anyone post the skyevent patch? because I want to use the client of my server 8 years ago
 
server does not support level 1000? I changed from 350 to 1000 and I do not go from level 350
 
would be possible for the events blood castle and devil square to be configured in the EventManager or by a configuration so that we can configure every 15 minutes or the choice because the devil square can not change the time
 
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I think I found 1 bug, if you have devil square invitations in inventory and leave the char and back they disappear
 
if u make Devil Square Invitations in Chaos Machine it will not disappear! :) If you buy it from the shop.. yes its gone after Switch
 
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muy bien amigo ya era hora de darle una actualizada al post, por otro lado cuando vas a sacar la actualizacion de las alas S3 y las otras cosas que has ido mostrando.
 
[Beta 38 Changelog]
Added /resetskills command
Added Lucky Mixes event
Experience calculation tweaked
Added ability to change points per level for each class
Added CalCharacter - you can now balance your characters

Updated files:
- DTData\Common.ini
- DTData\Commands.ini
- DTData\EventManager.dat
- DTData\Events.ini
- DTData\Messages.ini
- DTData\CalCharacter.ini
- GameServer\DarksTeam.dll

excelente hermano, muy buen trabajo, ya era hora de actualizar un poco el post. por otro lado, cuando vas a sacar la actualizacion de las alas s3 y las otrascosas que has ido mostrando en el tema.
 
Balance al 90% Darksteam 97D (Items Rate+Red / Stats: 32767)

// Balance l 90% //
// DraksTeam 97d/38 //

[AttackDamage]
Wizard_MinRight_Str_Div = 3
Wizard_MaxRight_Str_Div = 2
Wizard_MinLeft_Str_Div = 3
Wizard_MaxLeft_Str_Div = 2

Knight_MinRight_Str_Div = 8
Knight_MaxRight_Str_Div = 5
Knight_MinLeft_Str_Div = 8
Knight_MaxLeft_Str_Div = 5

Elf_Bow_MinRight_Agi_Div = 5
Elf_Bow_MaxRight_Agi_Div = 2
Elf_Bow_MinLeft_Agi_Div = 5
Elf_Bow_MaxLeft_Agi_Div = 2

Elf_No_Bow_MinRight_Str_Agi_Div = 5
Elf_No_Bow_MaxRight_Str_Agi_Div = 2
Elf_No_Bow_MinLeft_Str_Agi_Div = 5
Elf_No_Bow_MaxLeft_Str_Agi_Div = 2

Gladiator_MinRight_Str_Div = 6
Gladiator_MaxRight_Str_Div = 3
Gladiator_MinLeft_Str_Div = 6
Gladiator_MaxLeft_Str_Div = 3

[MagicDamage]
Wizard_Min_Ene_Div = 3
Wizard_Max_Ene_Div = 2

Knight_Min_Ene_Div = 15
Knight_Max_Ene_Div = 9

Elf_Min_Ene_Div = 4
Elf_Max_Ene_Div = 2

Gladiator_Min_Ene_Div = 3
Gladiator_Max_Ene_Div = 1

[AttackSpeed]
Wizard_Agi_Div = 20
Knight_Agi_Div = 15
Elf_Agi_Div = 50
Gladiator_Agi_Div = 15

[MagicSpeed]
Wizard_Agi_Div = 15
Knight_Agi_Div = 20
Elf_Agi_Div = 50
Gladiator_Agi_Div = 20

[SuccessfulBlocking]
Wizard_Agi_Div = 5
Knight_Agi_Div = 6
Elf_Agi_Div = 5
Gladiator_Agi_Div = 3

[Defense]
Wizard_Agi_Div = 5
Knight_Agi_Div = 4
Elf_Agi_Div = 5
Gladiator_Agi_Div = 3
 
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// Balance l 90% //
// DraksTeam 97d/38 //

[AttackDamage]
Wizard_MinRight_Str_Div = 3
Wizard_MaxRight_Str_Div = 2
Wizard_MinLeft_Str_Div = 3
Wizard_MaxLeft_Str_Div = 2

Knight_MinRight_Str_Div = 8
Knight_MaxRight_Str_Div = 5
Knight_MinLeft_Str_Div = 8
Knight_MaxLeft_Str_Div = 5

Elf_Bow_MinRight_Agi_Div = 5
Elf_Bow_MaxRight_Agi_Div = 2
Elf_Bow_MinLeft_Agi_Div = 5
Elf_Bow_MaxLeft_Agi_Div = 2

Elf_No_Bow_MinRight_Str_Agi_Div = 5
Elf_No_Bow_MaxRight_Str_Agi_Div = 2
Elf_No_Bow_MinLeft_Str_Agi_Div = 5
Elf_No_Bow_MaxLeft_Str_Agi_Div = 2

Gladiator_MinRight_Str_Div = 6
Gladiator_MaxRight_Str_Div = 3
Gladiator_MinLeft_Str_Div = 6
Gladiator_MaxLeft_Str_Div = 3

[MagicDamage]
Wizard_Min_Ene_Div = 3
Wizard_Max_Ene_Div = 2

Knight_Min_Ene_Div = 15
Knight_Max_Ene_Div = 9

Elf_Min_Ene_Div = 4
Elf_Max_Ene_Div = 2

Gladiator_Min_Ene_Div = 3
Gladiator_Max_Ene_Div = 1

[AttackSpeed]
Wizard_Agi_Div = 20
Knight_Agi_Div = 15
Elf_Agi_Div = 50
Gladiator_Agi_Div = 15

[MagicSpeed]
Wizard_Agi_Div = 15
Knight_Agi_Div = 20
Elf_Agi_Div = 50
Gladiator_Agi_Div = 20

[SuccessfulBlocking]
Wizard_Agi_Div = 5
Knight_Agi_Div = 6
Elf_Agi_Div = 5
Gladiator_Agi_Div = 3

[Defense]
Wizard_Agi_Div = 5
Knight_Agi_Div = 4
Elf_Agi_Div = 5
Gladiator_Agi_Div = 3


Credits= POPEY for balancing
 
hello guys, i want ask how i change the map starting for all classes?
i want for example that all classes start in lorencia,
with this files how can i do that?'
 
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Maravilhoso sistema 97d+99i o mais perfeito, porém poderia ter um sistema onde eu pudesse alterar as tabelas de vip e de resets exemplo...
e também sistema de antispeed hack


table vip

; # IsVip = MEMB_INFO COLUM VIP
1
;----------------------------------------------------------------------------------------
; # Reset collums settings.
;----------------------------------------------------------------------------------------
; # Reset = Quantidade de resets total.
; # ResetDay = Coluna de resets diários.
; # ResetWeek = Coluna de resets semanais.
; # ResetMonth = Coluna de resets mensais.
;----------------------------------------------------------------------------------------
; # Reset ResetDay ResetWeek ResetMonth
;----------------------------------------------------------------------------------------
"Resets" "ResetsDay" "ResetsWeek" "ResetsMonth"
end



0
;-----------------------------------------------------------------------------------
; # Switch = 1 Ativa o sistema, 0 desativa.
; # MaxHit = Quantidade máxima de hits por segundo.
; # MaxDec = Quantidade de detectações para aplicar a punição.
; # AutoBlock = Auto bloquear o char referente a quantidade máxima de detectações.
; # AutoDisconnect = Auto dc no char referente a quantidade máxima de detectações.
;-----------------------------------------------------------------------------------
; # Switch | MaxHit |MaxDec |AutoBlock | AutoDisconnect
;-----------------------------------------------------------------------------------
1 25 4 0 1
end


espero que consiga entender rs
 
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