[Help] CC reward change

D1abol1k

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Code:
[ChaosCastle]
ChaosCastleMinPlayers=1
ChaosCastleSetItemSuccess = 100            ;(100 = 0%)  (0 = 100%)
ChaosCastleReward1Type = 13            ;Item Type Default 14
ChoasCastelReward1ID = 14            ;Reward ID Default Jewel of Life
ChaosCastleReward2Type = 13            ;Item Type Default 14
ChoasCastelReward2ID = 14            ;Reward ID Default Jewel of Bless
ChaosCastleReward3Type = 13            ;Item Type Default 14
ChoasCastelReward3ID = 14            ;Item ID Default Loch Feather
ChaosCastleReward4Type = 13            ;Item Type Default 14
ChoasCastelReward4ID = 14            ;Item ID Default Jewel of Soul
 
Last edited:
ChaosCastleReward1Type = 13
ChoasCastelReward1ID = 14
ChaosCastleReward2Type = 13
ChoasCastelReward2ID = 14
ChaosCastleReward3Type = 13
ChoasCastelReward3ID = 14
ChaosCastleReward4Type = 13
ChoasCastelReward4ID = 14
 
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Code:
[ChaosCastle]
ChaosCastleMinPlayers=1
ChaosCastleSetItemSuccess = 100            ;(100 = 0%)  (0 = 100%)
ChaosCastleReward1Type = 13            ;Item Type Default 14
ChoasCastelReward1ID = 14            ;Reward ID Default Jewel of Life
ChaosCastleReward2Type = 13            ;Item Type Default 14
ChoasCastelReward2ID = 14            ;Reward ID Default Jewel of Bless
ChaosCastleReward3Type = 13            ;Item Type Default 14
ChoasCastelReward3ID = 14            ;Item ID Default Loch Feather
ChaosCastleReward4Type = 13            ;Item Type Default 14
ChoasCastelReward4ID = 14            ;Item ID Default Jewel of Soul
 
Last edited:
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13/14 са анциент итеми нали ?
 

Attachments

  • CCSetItemDropRate.txt
    4.9 KB · Views: 12
Last edited:
omg...
Code:
20-12-2009, 22:39

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Code:
[ChaosCastle]
ChaosCastleMinPlayers=1
ChaosCastleSetItemSuccess = 100            ;(100 = 0%)  (0 = 100%)
ChaosCastleReward1Type = 13            ;Item Type Default 14
ChoasCastelReward1ID = 14            ;Reward ID Default Jewel of Life
ChaosCastleReward2Type = 13            ;Item Type Default 14
ChoasCastelReward2ID = 14            ;Reward ID Default Jewel of Bless
ChaosCastleReward3Type = 13            ;Item Type Default 14
ChoasCastelReward3ID = 14            ;Item ID Default Loch Feather
ChaosCastleReward4Type = 13            ;Item Type Default 14
ChoasCastelReward4ID = 14            ;Item ID Default Jewel of Soul
 

Attachments

  • cc.JPG
    cc.JPG
    76 KB · Views: 24
Code:
[ChaosCastle]
ChaosCastleMinPlayers=1
[COLOR="Red"][B]ChaosCastleSetItemSuccess = 100            ;(100 = 0%)  (0 = 100%)[/B][/COLOR]
ChaosCastleReward1Type = 13            ;Item Type Default 14
ChoasCastelReward1ID = 14            ;Reward ID Default Jewel of Life
ChaosCastleReward2Type = 13            ;Item Type Default 14
ChoasCastelReward2ID = 14            ;Reward ID Default Jewel of Bless
ChaosCastleReward3Type = 13            ;Item Type Default 14
ChoasCastelReward3ID = 14            ;Item ID Default Loch Feather
ChaosCastleReward4Type = 13            ;Item Type Default 14
ChoasCastelReward4ID = 14            ;Item ID Default Jewel of Soul
 
Code:
[ChaosCastle]
ChaosCastleMinPlayers=1
[COLOR="Red"][B]ChaosCastleSetItemSuccess = 100            ;(100 = 0%)  (0 = 100%)[/B][/COLOR]
ChaosCastleReward1Type = 13            ;Item Type Default 14
ChoasCastelReward1ID = 14            ;Reward ID Default Jewel of Life
ChaosCastleReward2Type = 13            ;Item Type Default 14
ChoasCastelReward2ID = 14            ;Reward ID Default Jewel of Bless
ChaosCastleReward3Type = 13            ;Item Type Default 14
ChoasCastelReward3ID = 14            ;Item ID Default Loch Feather
ChaosCastleReward4Type = 13            ;Item Type Default 14
ChoasCastelReward4ID = 14            ;Item ID Default Jewel of Soul

ChaosCastleSetItemSuccess = 100 ; (100 = 100%) (0 = 0%)
 
Темата е стара и безмисленна, гледайте и четете преди да постнете такива глупости.
Ясно си е написано (100 = 0%) (0 = 100%), т.е напишеш ли 100 начи процента на падане ще е 0, пък напишеш ли 0 процента на падане ще е 100... FUCK LOGIC!
 
Абе ти си много тъп бе баце... Така е направена опцията, че 0 като напишеш да е 100%, а 100 като напишеш да е 0%... (100 = 0%) (0 = 100%), не пише да напишеш колко процента да е дропа (facepalm)
 
Code:
ChaosCastleSetItemSuccess = 100            ;(100 = 0%)  (0 = 100%)

Нека вкарам моята логика:
Щом има коментар след променливата то се гледа коментара, а не самият израз. В крайна сметка това е просто грешно написано име на променливата.
Самият коментар е написан или от човека писал скрипта или от тестър, който е изпробвал файловете и го е уточнил след променливата.
 
ChaosCastleSetItemSuccess = 100 has nothing to do with feather drop.
By the way, setitem means ancient item.
 
Last edited: