[Release] Mu Online Packets Parser

^TheLast^

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Hello guys !

I decided to share one of my small projects with you.

This is application written on C# that parses Mu Online packets to defined structs.

How to use it :

Add structs in Structs.cs (keep the existing syntax structure)
Click on the Load Structs button.
Add a packet hex in the field.
Click on the Parse Packet button.

The application will compile Structs.cs to Structs.dll and use those structs to parse your packets.

How to convert C++ structs to C# :

C++
Code:
struct TEST_STRUCT
{
     BYTE Size;
     char Username[10];
     byte SomeBytes[5];
};

C#
Everything must be public !

Code:
public struct TEST_STRUCT
{
     public byte Size;

     [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 10)]
     public string Username;

     [MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
     public byte[] SomeBytes;
};

pakcetparser1.jpg

pakcetparser2.jpg


Future point of development can be to create packet sniffer from this app and auto parse the live packets with the structures :)

You can capture packets with WpePro or any other packet sniffer.

If someone is interested of the source code i can share it on low price =] . Just contact me on skype : vankyy26


Test Packet :

Code:
C1 08 27 FF 1F A2 2D 32 C1 04 0F 23

Runs on Windows XP Serice Pack 3 / Windows Server 2003 and above.
.NET Framework 4 Client Profile is required : .NET Client Profile 4

 

Attachments

  • MuOnline Packet Parser.zip
    35.7 KB · Views: 66
friend could you explain me better how to use it and for serving