- Joined
- Jan 17, 2009
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- 1,212
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So lets see.
Cabal.enc
Add to warp index a new line (should be exactly same line as your warp.scp target id --> example: 269
Modify warp list --> 5th npc warp:
Red = Modify accordingly to your target id (see below the warp.scp)
Note: This will use the statue as warp npc to the 4th place.
At World 6 change the 5th npc like this.
Add line to your Warp.scp
Change world6-npc.scp like this ---> 5th NPC only:
Download the rar file below and Serverside overwrite the world6-tmap.bin and Clientside overwrite your Cabal Folder/Data/Map/world_06.mcl
If you dont mess up with the target IDs all should work fine.
Lakeside 4th part
Thanks to Acnathon!
Cabal.enc
Add to warp index a new line (should be exactly same line as your warp.scp target id --> example: 269
Code:
<warp_index x="135" y="163" nation1x="112" nation1y="138" nation2x="162" nation2y="138" w_code="0" Fee="0" WorldIdx="6" level="110" />
Code:
<world id="6" >
<npc id="1" >
<warp_list order="0" type="0" target_id="207" level="115" Fee="0" warp_item="" quest_id="" gps_view="0" />
</npc>
<npc id="2" >
<warp_list order="0" type="0" target_id="208" level="120" Fee="0" warp_item="" quest_id="" gps_view="0" />
</npc>
<npc id="3" >
<warp_list order="0" type="0" target_id="243" level="120" Fee="0" warp_item="" quest_id="" gps_view="0" />
</npc>
<npc id="5" >
<warp_list order="0" type="0" target_id="[COLOR=Red]269[/COLOR]" level="110" Fee="0" warp_item="" quest_id="" gps_view="0" />
</npc>
<npc id="6" >
<warp_list order="0" type="0" target_id="220" level="110" Fee="0" warp_item="" quest_id="" gps_view="1" />
</npc>
<npc id="7" >
<warp_list order="0" type="0" target_id="220" level="110" Fee="0" warp_item="" quest_id="" gps_view="1" />
</npc>
<npc id="8" >
<warp_list order="0" type="0" target_id="220" level="110" Fee="0" warp_item="" quest_id="" gps_view="1" />
</npc>
<npc id="9" >
<warp_list order="0" type="0" target_id="242" level="115" Fee="0" warp_item="" quest_id="" gps_view="0" />
</npc>
</world>
Note: This will use the statue as warp npc to the 4th place.
At World 6 change the 5th npc like this.
Code:
<world id="6" name="world6" type="0" map_file="world_06.mcl" terrain_mesh="" icon="J_icn_map6" m_code="1" t_max_x="1" t_max_z="1" gpsorder="8" allowedwar="1" warcontrol="0" >
<world_npc id="1" npc_name="npc06-0001" x="17" y="177" is_obj="1" />
<world_npc id="2" npc_name="npc06-0002" x="235" y="129" is_obj="1" />
<world_npc id="3" npc_name="npc06-0003" x="108" y="243" is_obj="1" />
<world_npc id="4" npc_name="npc06-0004" x="78" y="162" is_obj="1" />
<world_npc id="5" npc_name="npc06-0005" x="167" y="180" is_obj="1" />
<world_npc id="6" npc_name="npc06-0006" x="94" y="14" is_obj="1" />
<world_npc id="7" npc_name="npc06-0007" x="121" y="81" is_obj="1" />
<world_npc id="8" npc_name="npc06-0008" x="19" y="10" is_obj="1" />
<world_npc id="9" npc_name="npc06-0009" x="226" y="243" is_obj="1" />
<world_npc id="50" npc_name="npc06-0050" x="0" y="0" is_obj="0" />
<shop id="50" >
<item slot_id="0" item_id="3" option="1" reputation_class="-19" duration_id="0" price="40" />
<item slot_id="1" item_id="3" option="7" reputation_class="-19" duration_id="0" price="280" />
<item slot_id="8" item_id="4" option="1" reputation_class="-19" duration_id="0" price="200" />
<item slot_id="9" item_id="4" option="7" reputation_class="-19" duration_id="0" price="1400" />
<item slot_id="16" item_id="5" option="1" reputation_class="-19" duration_id="0" price="1000" />
<item slot_id="17" item_id="5" option="7" reputation_class="-19" duration_id="0" price="7000" />
<item slot_id="18" item_id="5" option="20" reputation_class="1" duration_id="0" price="20000" />
<item slot_id="19" item_id="5" option="30" reputation_class="2" duration_id="0" price="30000" />
<item slot_id="20" item_id="5" option="50" reputation_class="3" duration_id="0" price="50000" />
<item slot_id="24" item_id="6" option="1" reputation_class="-19" duration_id="0" price="40" />
<item slot_id="25" item_id="6" option="7" reputation_class="-19" duration_id="0" price="280" />
<item slot_id="32" item_id="7" option="1" reputation_class="-19" duration_id="0" price="200" />
<item slot_id="33" item_id="7" option="7" reputation_class="-19" duration_id="0" price="1400" />
<item slot_id="40" item_id="8" option="1" reputation_class="-19" duration_id="0" price="1000" />
<item slot_id="41" item_id="8" option="7" reputation_class="-19" duration_id="0" price="7000" />
<item slot_id="42" item_id="8" option="20" reputation_class="1" duration_id="0" price="20000" />
<item slot_id="43" item_id="8" option="30" reputation_class="2" duration_id="0" price="30000" />
<item slot_id="44" item_id="8" option="50" reputation_class="3" duration_id="0" price="50000" />
<item slot_id="48" item_id="12" option="1" reputation_class="-19" duration_id="0" price="200" />
<item slot_id="49" item_id="12" option="7" reputation_class="-19" duration_id="0" price="1400" />
<item slot_id="50" item_id="12" option="10" reputation_class="1" duration_id="0" price="2000" />
<item slot_id="51" item_id="12" option="20" reputation_class="2" duration_id="0" price="4000" />
<item slot_id="52" item_id="12" option="30" reputation_class="3" duration_id="0" price="6000" />
</shop>
</world>
Code:
[COLOR=Red]269[/COLOR] 6 0 135 163 112 138 162 138 110 0
Code:
[NpcPos] Flags Index PosX PosY Type IsRangeCheck
4 0 5 167 180 6 1
[WarpLst] NpcsIdx NSetIdx TargetIdx LV Fee Type
3 5 0 [COLOR=Red]269[/COLOR] 110 0 0
If you dont mess up with the target IDs all should work fine.
Lakeside 4th part
Thanks to Acnathon!