[Release] DarksTeam MuServer 97d+99i Beta 41

DarkMaster

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[Beta 42 - Work in progress] Changelog
Fixed another dupe bug
Added ability to specify Sky event reward item min/max level and count
Added ability to disable custom CalCharacter
Fixed another /vault dupe bug
Fixed Happy Hour event message
Fixed Quest system counting monsters multiple times when using Poison skill
Improved Sky event monster spawner - no more monster spawning issues
Added ability to control elf and npc buff duration
Added ability to toggle anti afk chat check
+ Ability ability to control elf buffs
+ Added ability to set Blood Castle minimum completion time
+ Added ability to disable Ice Arrow's effect on specific mobs (ie golden monsters)
+ Added new Worm event with ability to drop custom items, zen, credits and save kills in SQL
+ Added ability to disallow elf buffs in Blood Castle /per blood castle level/
+ Added ability to disable Poison effect on specific mobs
+ Added new Trivia event with ability to drop custom items, zen, credits and save answers (count) in SQL
+ Optimized VIP expiration SQL query
+ Added new Scramble Words event with ability to drop custom items, zen, credits and save answers (count) in SQL
+ Added player vs player damage multiplier /per class/
+ Added ability to save post logs to a file
+ Post bans are now saved in the database
+ Tweaked post ban system to support time-based bans with automatic expiration
+ Tweaked /banpost to work with the new time-based banning system (/banpost <player> <time>)
+ /tracemarry cooldown is now saved in the database
+ Quest system is now using QuestInProgress column instead of QuestInCurse (old data will be automatically synced)
+ Tweaked /banchar and /unbanchar commands
+ Tweaked quest system rewards configuration
+ Added ability to change /post, /buy and /sell commands prefix
+ Added ability to change marry request timeout
+ Added a message when marry request expires
+ Added new quest system npc
+ Improved custom commands handler
+ Dynamic exp system can now be enabled/disabled directly from its configuration file
+ Tweaked VIP system to support multiple packages with different price/exp/drop/points per level/duration
+ Added ability to save GM logs to a file
+ Added ability to change /gg command format
+ Tweaked GM system to support custom tags (ie [GM], [ADMIN])
+ Added player joining message with ability to select between 4 colors
+ Added ability to disallow elf buffs in Devil Square /per room/
+ Added ability to save chat logs to a file (regular chat, whisper, party chat, guild chat, post)
+ Added ability to change MEMB_CREDITS table and columns
+ All customs can now be reloaded with /reload 3 as well as directly from the gameserver
+ Added ability to control npc buffers buff (mana shield, swell of life, elf damage, elf defense and buff duration)
+ ! (global chat), /trace and /disconnect commands can now be controled through the gm system
+ Added ability to change max zen in trade
+ Fixed 2nd level wings mix not counting other items
+ Added min/max success rate for 2nd level wings
+ Added separate Blood Castle awards file with ability to set multiple rewards /per blood castle level/
+ Elf summons and Transformation rings now supports values higher than 127
+ Improved shadow bug detection
+ Fixed another Golden Archer dupe
+ Fixed character deletion during gameplay packet
+ Fixed inventory item move dupe packet
+ Fixed party with npc crash packet
+ Added ip banning system
+ Added /banip and /unbanip commands
+ Added ability to limit Swell of Life's additional life and time
+ Added ability to limit Mana Shield's additional defense and time
+ Event Manager now starts custom events instantly, instead of every 60 seconds
+ You can now include character's name in the connect notice
+ Improved anti-afk detection
+ Added ability to limit specific afk safe-zones to VIPs only
+ Added ability to set different points per level/resets/grand resets
+ Added ability to limit maximum connections per ip
 
Joined
Apr 25, 2012
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As you can see on the picture he has already added the item so can you please explain to me where in the 7 heavens is this logic coming from? He simply needs to add the skin of the item in the client (with the right name of the file of course) and the item will magically appar! Pooof!
"I managed to add and succeed. But then add more, and its image does not appear. "
He's explicitly saying he could add items before, therefore he actually knows how to set/replace item textures in Data folder. But then he wanted to add more, and textures just don't pop up. That's because main.exe has a predefined limit to every index of items, and perhaps he didn't know about that.
I didn't know this was so hard to understand to you, I thought it was very clear and easy to catch, but there's your explanation. Thanks for the sympathy tho.
 
Likes: Dea7h

Dude

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Feb 9, 2015
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Пфууу чак да ти се доправи сървър :) +1 за афк лоота който пича горе е споменал, така и така има програми по-добре ще бъде да си е вградено ако може да се направи..
Въпреки че за мене са малко излишни тея тривии мривии обаче мога да предложа нещо, което ще промени играта тотално, да се направят дънджъни които те задължават да влизаш в парти и да чупите яки мобове докато стигнете до мощния бос, но да има определено време през което да се избие всичко.
Да се направи таблица където се записва всеки който е влизал в дънджъна и да не му позволява да влиза повече в период определен от сървъра, примерно 1 седмица както раидовете в wow.
Откраднато от wow и mu2 като цяло.. :)
За целта ще е нужно и някой друг нов монстър да се сложи готин от по-горните версии можеби щото тея са вече банални...
Незнам дали е възможно да направиш изцяло нов такъв евънт обаче мисля че ще стане доста готино..
 
Last edited:

DarkMaster

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[Beta 42 - Work in progress] Changelog
Fixed another dupe bug
Added ability to specify Sky event reward item min/max level and count
Added ability to disable custom CalCharacter
Fixed another /vault dupe bug
Fixed Happy Hour event message
Fixed Quest system counting monsters multiple times when using Poison skill
Improved Sky event monster spawner - no more monster spawning issues
Added ability to control elf and npc buff duration
Added ability to toggle anti afk chat check
+ Ability ability to control elf buffs
+ Added ability to set Blood Castle minimum completion time
+ Added ability to disable Ice Arrow's effect on specific mobs (ie golden monsters)
+ Added new Worm event with ability to drop custom items, zen, credits and save kills in SQL
+ Added ability to disallow elf buffs in Blood Castle /per blood castle level/
+ Added ability to disable Poison effect on specific mobs
+ Added new Trivia event with ability to drop custom items, zen, credits and save answers (count) in SQL
+ Optimized VIP expiration SQL query
+ Added new Scramble Words event with ability to drop custom items, zen, credits and save answers (count) in SQL
+ Added player vs player damage multiplier /per class/
+ Added ability to save post logs to a file
+ Post bans are now saved in the database
+ Tweaked post ban system to support time-based bans with automatic expiration
+ Tweaked /banpost to work with the new time-based banning system (/banpost <player> <time>)
+ /tracemarry cooldown is now saved in the database
+ Quest system is now using QuestInProgress column instead of QuestInCurse (old data will be automatically synced)
+ Tweaked /banchar and /unbanchar commands
+ Tweaked quest system rewards configuration
+ Added ability to change /post, /buy and /sell commands prefix
+ Added ability to change marry request timeout
+ Added a message when marry request expires
+ Added new quest system npc
+ Improved custom commands handler
+ Dynamic exp system can now be enabled/disabled directly from its configuration file
+ Tweaked VIP system to support multiple packages with different price/exp/drop/points per level/duration
+ Added ability to save GM logs to a file
+ Added ability to change /gg command format
+ Tweaked GM system to support custom tags (ie [GM], [ADMIN])
+ Added player joining message with ability to select between 4 colors
+ Added ability to disallow elf buffs in Devil Square /per room/
+ Added ability to save chat logs to a file (regular chat, whisper, party chat, guild chat, post)
+ Added ability to change MEMB_CREDITS table and columns
+ All customs can now be reloaded with /reload 3 as well as directly from the gameserver
+ Added ability to control npc buffers buff (mana shield, swell of life, elf damage, elf defense and buff duration)
+ ! (global chat), /trace and /disconnect commands can now be controled through the gm system
+ Added ability to change max zen in trade
+ Fixed 2nd level wings mix not counting other items
+ Added min/max success rate for 2nd level wings
+ Added separate Blood Castle awards file with ability to set multiple rewards /per blood castle level/
+ Elf summons and Transformation rings now supports values higher than 127
+ Improved shadow bug detection
+ Fixed another Golden Archer dupe
+ Fixed character deletion during gameplay packet
+ Fixed inventory item move dupe packet
+ Fixed party with npc crash packet
+ Added ip banning system
+ Added /banip and /unbanip commands
+ Added ability to limit Swell of Life's additional life and time
+ Added ability to limit Mana Shield's additional defense and time
+ Event Manager now starts custom events instantly, instead of every 60 seconds
+ You can now include character's name in the connect notice
+ Improved anti-afk detection
+ Added ability to limit specific afk safe-zones to VIPs only
+ Added ability to set different points per level/resets/grand resets
+ Added ability to limit maximum connections per ip
+ Tweaked npc buffers loading and spawning process
+ Added /banchat and /unbanchat commands with ability to ban for a certain period of time
+ Added ability to set which chat logs to be saved to a file (general, whisper, party, guild, post)
+ Added Chat Filter (censoring) system with ability to ban chatting for a certain period of time
+ Added /addcredits command
+ Added /getip command
+ Added ability to create zones where no items/zen will be dropped from mobs - useful when there are lots of drops and monsters become "invisible"
+ Tweaked item drop system with ability to set min/max excellent options
 
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Apr 1, 2017
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i think is better if he puts a print like the elf arrows:d to always show, just an idea..
Another good idea would be to see them through command /gold or /migolds as you like dark master. It would be good by command, or add it in /charinfo
 

Crusader

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Jul 29, 2017
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Предложение за Sky Eventa:
Когато герой умре да, не може да победи в Sky Eventa. На умрелите да им се чистят убийствата на животните.
Така само тези дето останат живи на края на sky event-a да могат да бият.
Това е защото ако си с БК и само ти си жив пак може да не победиш евента, след като СМ-тата са убили повече животни.

Или да има опция:
WinnerHasToBeAlive = 1 // 0 = Anyone can win, 1 = At the end of sky event, only whoever is still alive can win with most monster kills
 
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Предложение:
Когато някой играч убие друг играч да го save-ва в датабазата.
Примерно таблица: C_PlayerKiller_info (Victim,Killer,KillDate).
Така ако някой умре докато е AFK може да провери в сайта кой го е убил.
 

LasTCursE

Active Member
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Jun 5, 2013
Messages
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Dark най-големия past/present/future !

"Added ability to create zones where no items/zen will be dropped from mobs" - Имам идейка отностно това. Няма ли да е по-добре да може в тези зони вместо да не пада нищо, да има определен брой предмети/зен на земята по 1 и също време
(ако примерно в конфига е сетнато на 10 и на земята има 8 - да си продължават да падат / ако има 10 на земята - да не пада нищо докато нещо не изчезне или някой не го вземе) ?

(Допълнителна идея която не знам дали е възможна обаче, е да са на 2 отделни сетинга броя зен купчинки и броя айтеми)