[Release] Fix Agility Bug for 97d99i

kingteam

New Member
Joined
Dec 29, 2017
Messages
8
Reaction score
10
Hi Guys, for new year, i wish DarkMaster and all of people in forum with family good health and always succesfully in life !

Today i will release source to fix agility bug for server 97d99i of DarkMaster
(only for pro, not for noob)

Repost from IG

Let's go !

SERVER


Code:
//Struct
struct PMSG_CHARINFOMAIN
{
	PBMSG_HEAD h;
	BYTE Code;
	BYTE Class;
	WORD Dexterity;
	WORD AttackSpeed;
	WORD MagicSpeed;
};

Code:
//Functions.cpp
#include "StdAfx.h"

Functions func;

BOOL Functions::gObjSetCharacterEx(LPBYTE lpdata, int aIndex)
{
	BOOL retornar = gObjSetCharacter(lpdata,aIndex);

	if(retornar == TRUE)
	{
		PMSG_CHARINFOMAIN Result;

		Result.h.c = 0xC1;
		Result.h.size = sizeof(Result);
		Result.h.head = 0xFE;
		Result.Code = 0x07;
		Result.Class = gObj[aIndex].Class;
		Result.Dexterity = (WORD)(gObj[aIndex].Dexterity);
		Result.AttackSpeed = (WORD)(gObj[aIndex].m_AttackSpeed);
		Result.MagicSpeed = (WORD)(gObj[aIndex].m_MagicSpeed);

		DataSend(aIndex, (LPBYTE)(&Result), Result.h.size);
	}
	
	return retornar;
}

void Functions::gObjCalCharacterEx(int aIndex)
{
	gObjCalCharacter(aIndex);

	PMSG_CHARINFOMAIN Result;

	Result.h.c = 0xC1;
	Result.h.size = sizeof(Result);
	Result.h.head = 0xFE;
	Result.Code = 0x07;
	Result.Class = gObj[aIndex].Class;
	Result.Dexterity = (WORD)(gObj[aIndex].Dexterity);
	Result.AttackSpeed = (WORD)(gObj[aIndex].m_AttackSpeed);
	Result.MagicSpeed = (WORD)(gObj[aIndex].m_MagicSpeed);

	DataSend(aIndex, (LPBYTE)(&Result), Result.h.size);
}


Code:
//Functions.h:
#pragma once

class Functions
{
public:
	static BOOL gObjSetCharacterEx(LPBYTE lpdata, int aIndex);
	static void gObjCalCharacterEx(int aIndex);
};

extern Functions func;

Code:
//Defines:
#define gObjSetCharacter                ((bool(*)(LPBYTE lpdata, int aIndex)) 0x0045C370)
#define gObjCalCharacter	        ((void(*)(int aIndex)) 0x00451DE0)

Code:
//Hooks:

func.HookThis((DWORD)&Functions::gObjSetCharacterEx,0x004026CB);
func.HookThis((DWORD)&Functions::gObjCalCharacterEx,0x004015AF);


CLIENT


Code:
//Struct
-------------------------------
struct PMSG_CHARINFOMAIN
{
	PBMSG_HEAD h;
	BYTE Code;
	BYTE Class;
	WORD Dexterity;
	WORD AttackSpeed;
	WORD MagicSpeed;
};

Code:
//Naked.h
-------------------------------
#pragma once

DWORD nProtocolCoreBack  = 0x4384FB;
LPBYTE nProtocolCoreData = nullptr;

void __declspec(naked) nProtocolCore()
{
	__asm MOV nProtocolCoreData, EBP;

	ProtocolCore(nProtocolCoreData);

	__asm MOV EDX, DWORD PTR DS : [0x8311134];
	__asm JMP nProtocolCoreBack;
}

Code:
//Protocol.cpp
#include "StdAfx.h"

BYTE PlayerClass = 0;
WORD PlayerDexterity = 0;
WORD PlayerASpeed = 0;
WORD PlayerMSpeed = 0;

void ProtocolCore(LPBYTE aRecv)
{
	if (aRecv[0] == 0xC1 || aRecv[0] == 0xC3)
	{
		switch (aRecv[2])
		{
		case 0xF3:
			{
				switch(aRecv[3])
				{
				case 0x03:
					{
						ApplyDexterityFix();
					}
					break;
				}
			}
			break;
		case 0xFE:
			{
				switch(aRecv[3])
				{
				case 0x07:
					{
						PMSG_CHARINFOMAIN* Info = (PMSG_CHARINFOMAIN*)(aRecv);

						PlayerClass = Info->Class;
						PlayerDexterity = Info->Dexterity;
						PlayerASpeed = Info->AttackSpeed;
						PlayerMSpeed = Info->MagicSpeed;

						ApplyDexterityFix();
					}
					break;
				}
			}
			break;
		}
	}
}

void ApplyDexterityFix()
{
	switch (PlayerClass)
	{
	case 0:
		{
			if (PlayerMSpeed >= 455 && PlayerMSpeed <= 479)
			{
				*eMainSpeedFrame2 = 0.0024700f;
			}
			else if (PlayerMSpeed >= 605 && PlayerMSpeed <= 636)
			{
				*eMainSpeedFrame2 = 0.0019000f;
			}
			else if (PlayerMSpeed >= 637 && PlayerMSpeed <= 668)
			{
				*eMainSpeedFrame2 = 0.0018000f;
			}
			else if (PlayerMSpeed >= 669 && PlayerMSpeed <= 688)
			{
				*eMainSpeedFrame2 = 0.0017000f;
			}
			else if (PlayerMSpeed >= 855 && PlayerMSpeed <= 1040)
			{
				*eMainSpeedFrame2 = 0.0016300f;
			}
			else if (PlayerMSpeed >= 1041 && PlayerMSpeed <= 1104)
			{
				*eMainSpeedFrame2 = 0.0015500f;
			}
			else if (PlayerMSpeed >= 1301 && PlayerMSpeed <= 1500)
			{
				*eMainSpeedFrame2 = 0.0017500f;
			}
			else if (PlayerMSpeed >= 1501 && PlayerMSpeed <= 1524)
			{
				*eMainSpeedFrame2 = 0.0015000f;
			}
			else if (PlayerMSpeed >= 1525 && PlayerMSpeed <= 1800)
			{
				*eMainSpeedFrame2 = 0.0014500f;
			}
			else if (PlayerMSpeed >= 1801 && PlayerMSpeed <= 1999)
			{
				*eMainSpeedFrame2 = 0.0013000f;
			}
			else if (PlayerMSpeed >= 2000 && PlayerMSpeed <= 2167)
			{
				*eMainSpeedFrame2 = 0.0012500f;
			}
			else if (PlayerMSpeed >= 2168 && PlayerMSpeed <= 2354)
			{
				*eMainSpeedFrame2 = 0.0011500f;
			}
			else if (PlayerMSpeed >= 2855 && PlayerMSpeed <= 3011)
			{
				*eMainSpeedFrame2 = 0.0009000f;
			}
			else if (PlayerMSpeed >= 3011)
			{
				*eMainSpeedFrame2 = 0.0008100f;

			}
			else
			{
				*eMainSpeedFrame2 = 0.0020000f;
			}
		}
		break;
	case 1:
		{
			*eMainSpeedFrame1 = 0.0040000f;
			*eMainSpeedFrame2 = 0.0020000f;
		}
		break;
	case 2:
		{
			if (PlayerASpeed >= 509 && PlayerASpeed <= 549)
			{
				*eMainSpeedFrame1 = 0.0026000f;
			} 
			else if (PlayerASpeed >= 550 && PlayerASpeed <= 750) 
			{
				*eMainSpeedFrame1 = 0.0017000f;
			} 
			else 
			{
				*eMainSpeedFrame1 = 0.0040000f;
			}
		}
		break;
	case 3:
		{
			if (PlayerMSpeed >= 455 && PlayerMSpeed <= 479)
			{
				*eMainSpeedFrame2 = 0.0024700f;
			}
			else if (PlayerMSpeed >= 605 && PlayerMSpeed <= 636)
			{
				*eMainSpeedFrame2 = 0.0019000f;
			}
			else if (PlayerMSpeed >= 637 && PlayerMSpeed <= 668)
			{
				*eMainSpeedFrame2 = 0.0018000f;
			}
			else if (PlayerMSpeed >= 669 && PlayerMSpeed <= 688)
			{
				*eMainSpeedFrame2 = 0.0017000f;
			}
			else if (PlayerMSpeed >= 855 && PlayerMSpeed <= 1040)
			{
				*eMainSpeedFrame2 = 0.0016300f;
			}
			else if (PlayerMSpeed >= 1041 && PlayerMSpeed <= 1104)
			{
				*eMainSpeedFrame2 = 0.0015500f;
			}
			else if (PlayerMSpeed >= 1301 && PlayerMSpeed <= 1500)
			{
				*eMainSpeedFrame2 = 0.0017500f;
			}
			else if (PlayerMSpeed >= 1501 && PlayerMSpeed <= 1524)
			{
				*eMainSpeedFrame2 = 0.0015000f;
			}
			else if (PlayerMSpeed >= 1525 && PlayerMSpeed <= 1800)
			{
				*eMainSpeedFrame2 = 0.0014500f;
			}
			else if (PlayerMSpeed >= 1801 && PlayerMSpeed <= 1999)
			{
				*eMainSpeedFrame2 = 0.0013000f;
			}
			else if (PlayerMSpeed >= 2000 && PlayerMSpeed <= 2167)
			{
				*eMainSpeedFrame2 = 0.0012500f;
			}
			else if (PlayerMSpeed >= 2168 && PlayerMSpeed <= 2354)
			{
				*eMainSpeedFrame2 = 0.0011500f;
			}
			else if (PlayerMSpeed >= 2855 && PlayerMSpeed <= 3011)
			{
				*eMainSpeedFrame2 = 0.0009000f;
			}
			else if (PlayerMSpeed >= 3011)
			{
				*eMainSpeedFrame2 = 0.0008100f;
			}
			else
			{
				*eMainSpeedFrame2 = 0.0020000f;
			}
		}
		break;
	}
}

Code:
//Protocol.h
#pragma once

void ProtocolCore(LPBYTE aRecv);
void ApplyDexterityFix();

Code:
//Defines:
#define eMainSpeedFrame1 (float*)(0x54D4BC)
#define eMainSpeedFrame2 (float*)(0x54D8CC)

Code:
//Hook
HookOffset((DWORD)&nProtocolCore,0x4384F5,0xE9);
 

aybarchu1

New Member
Joined
Jan 19, 2018
Messages
6
Reaction score
2
Can you please made a guide how to apply this? Its really interesting and helpful
 

m4w94pke

New Member
Joined
Jan 21, 2018
Messages
12
Reaction score
4
Please, give me HookOffset function.
My HookThis function does not take 3 arguments.

HookOffset((DWORD)&nProtocolCore,0x4384F5,0xE9);
 

styloweoo

New Member
Joined
Dec 20, 2021
Messages
10
Reaction score
0
Hey, ich habe an GameServer und an Main.exe angehängt leider funktioniert es bei mir nicht. Der SM mit 32000/32767 Agilität kann keine Devil zaubern.
Ich nutze die DarksTeam 97d+99i 43.3 beta
Ich bitte um Hilfe den Bug zum beseitigen.
 
Last edited:

styloweoo

New Member
Joined
Dec 20, 2021
Messages
10
Reaction score
0
Hi Guys, for new year, i wish DarkMaster and all of people in forum with family good health and always succesfully in life !

Today i will release source to fix agility bug for server 97d99i of DarkMaster
(only for pro, not for noob)

Repost from IG

Let's go !

SERVER


Code:
//Struct
struct PMSG_CHARINFOMAIN
{
    PBMSG_HEAD h;
    BYTE Code;
    BYTE Class;
    WORD Dexterity;
    WORD AttackSpeed;
    WORD MagicSpeed;
};

Code:
//Functions.cpp
#include "StdAfx.h"

Functions func;

BOOL Functions::gObjSetCharacterEx(LPBYTE lpdata, int aIndex)
{
    BOOL retornar = gObjSetCharacter(lpdata,aIndex);

    if(retornar == TRUE)
    {
        PMSG_CHARINFOMAIN Result;

        Result.h.c = 0xC1;
        Result.h.size = sizeof(Result);
        Result.h.head = 0xFE;
        Result.Code = 0x07;
        Result.Class = gObj[aIndex].Class;
        Result.Dexterity = (WORD)(gObj[aIndex].Dexterity);
        Result.AttackSpeed = (WORD)(gObj[aIndex].m_AttackSpeed);
        Result.MagicSpeed = (WORD)(gObj[aIndex].m_MagicSpeed);

        DataSend(aIndex, (LPBYTE)(&Result), Result.h.size);
    }
   
    return retornar;
}

void Functions::gObjCalCharacterEx(int aIndex)
{
    gObjCalCharacter(aIndex);

    PMSG_CHARINFOMAIN Result;

    Result.h.c = 0xC1;
    Result.h.size = sizeof(Result);
    Result.h.head = 0xFE;
    Result.Code = 0x07;
    Result.Class = gObj[aIndex].Class;
    Result.Dexterity = (WORD)(gObj[aIndex].Dexterity);
    Result.AttackSpeed = (WORD)(gObj[aIndex].m_AttackSpeed);
    Result.MagicSpeed = (WORD)(gObj[aIndex].m_MagicSpeed);

    DataSend(aIndex, (LPBYTE)(&Result), Result.h.size);
}


Code:
//Functions.h:
#pragma once

class Functions
{
public:
    static BOOL gObjSetCharacterEx(LPBYTE lpdata, int aIndex);
    static void gObjCalCharacterEx(int aIndex);
};

extern Functions func;

Code:
//Defines:
#define gObjSetCharacter                ((bool(*)(LPBYTE lpdata, int aIndex)) 0x0045C370)
#define gObjCalCharacter            ((void(*)(int aIndex)) 0x00451DE0)

Code:
//Hooks:

func.HookThis((DWORD)&Functions::gObjSetCharacterEx,0x004026CB);
func.HookThis((DWORD)&Functions::gObjCalCharacterEx,0x004015AF);


CLIENT


Code:
//Struct
-------------------------------
struct PMSG_CHARINFOMAIN
{
    PBMSG_HEAD h;
    BYTE Code;
    BYTE Class;
    WORD Dexterity;
    WORD AttackSpeed;
    WORD MagicSpeed;
};

Code:
//Naked.h
-------------------------------
#pragma once

DWORD nProtocolCoreBack  = 0x4384FB;
LPBYTE nProtocolCoreData = nullptr;

void __declspec(naked) nProtocolCore()
{
    __asm MOV nProtocolCoreData, EBP;

    ProtocolCore(nProtocolCoreData);

    __asm MOV EDX, DWORD PTR DS : [0x8311134];
    __asm JMP nProtocolCoreBack;
}

Code:
//Protocol.cpp
#include "StdAfx.h"

BYTE PlayerClass = 0;
WORD PlayerDexterity = 0;
WORD PlayerASpeed = 0;
WORD PlayerMSpeed = 0;

void ProtocolCore(LPBYTE aRecv)
{
    if (aRecv[0] == 0xC1 || aRecv[0] == 0xC3)
    {
        switch (aRecv[2])
        {
        case 0xF3:
            {
                switch(aRecv[3])
                {
                case 0x03:
                    {
                        ApplyDexterityFix();
                    }
                    break;
                }
            }
            break;
        case 0xFE:
            {
                switch(aRecv[3])
                {
                case 0x07:
                    {
                        PMSG_CHARINFOMAIN* Info = (PMSG_CHARINFOMAIN*)(aRecv);

                        PlayerClass = Info->Class;
                        PlayerDexterity = Info->Dexterity;
                        PlayerASpeed = Info->AttackSpeed;
                        PlayerMSpeed = Info->MagicSpeed;

                        ApplyDexterityFix();
                    }
                    break;
                }
            }
            break;
        }
    }
}

void ApplyDexterityFix()
{
    switch (PlayerClass)
    {
    case 0:
        {
            if (PlayerMSpeed >= 455 && PlayerMSpeed <= 479)
            {
                *eMainSpeedFrame2 = 0.0024700f;
            }
            else if (PlayerMSpeed >= 605 && PlayerMSpeed <= 636)
            {
                *eMainSpeedFrame2 = 0.0019000f;
            }
            else if (PlayerMSpeed >= 637 && PlayerMSpeed <= 668)
            {
                *eMainSpeedFrame2 = 0.0018000f;
            }
            else if (PlayerMSpeed >= 669 && PlayerMSpeed <= 688)
            {
                *eMainSpeedFrame2 = 0.0017000f;
            }
            else if (PlayerMSpeed >= 855 && PlayerMSpeed <= 1040)
            {
                *eMainSpeedFrame2 = 0.0016300f;
            }
            else if (PlayerMSpeed >= 1041 && PlayerMSpeed <= 1104)
            {
                *eMainSpeedFrame2 = 0.0015500f;
            }
            else if (PlayerMSpeed >= 1301 && PlayerMSpeed <= 1500)
            {
                *eMainSpeedFrame2 = 0.0017500f;
            }
            else if (PlayerMSpeed >= 1501 && PlayerMSpeed <= 1524)
            {
                *eMainSpeedFrame2 = 0.0015000f;
            }
            else if (PlayerMSpeed >= 1525 && PlayerMSpeed <= 1800)
            {
                *eMainSpeedFrame2 = 0.0014500f;
            }
            else if (PlayerMSpeed >= 1801 && PlayerMSpeed <= 1999)
            {
                *eMainSpeedFrame2 = 0.0013000f;
            }
            else if (PlayerMSpeed >= 2000 && PlayerMSpeed <= 2167)
            {
                *eMainSpeedFrame2 = 0.0012500f;
            }
            else if (PlayerMSpeed >= 2168 && PlayerMSpeed <= 2354)
            {
                *eMainSpeedFrame2 = 0.0011500f;
            }
            else if (PlayerMSpeed >= 2855 && PlayerMSpeed <= 3011)
            {
                *eMainSpeedFrame2 = 0.0009000f;
            }
            else if (PlayerMSpeed >= 3011)
            {
                *eMainSpeedFrame2 = 0.0008100f;

            }
            else
            {
                *eMainSpeedFrame2 = 0.0020000f;
            }
        }
        break;
    case 1:
        {
            *eMainSpeedFrame1 = 0.0040000f;
            *eMainSpeedFrame2 = 0.0020000f;
        }
        break;
    case 2:
        {
            if (PlayerASpeed >= 509 && PlayerASpeed <= 549)
            {
                *eMainSpeedFrame1 = 0.0026000f;
            }
            else if (PlayerASpeed >= 550 && PlayerASpeed <= 750)
            {
                *eMainSpeedFrame1 = 0.0017000f;
            }
            else
            {
                *eMainSpeedFrame1 = 0.0040000f;
            }
        }
        break;
    case 3:
        {
            if (PlayerMSpeed >= 455 && PlayerMSpeed <= 479)
            {
                *eMainSpeedFrame2 = 0.0024700f;
            }
            else if (PlayerMSpeed >= 605 && PlayerMSpeed <= 636)
            {
                *eMainSpeedFrame2 = 0.0019000f;
            }
            else if (PlayerMSpeed >= 637 && PlayerMSpeed <= 668)
            {
                *eMainSpeedFrame2 = 0.0018000f;
            }
            else if (PlayerMSpeed >= 669 && PlayerMSpeed <= 688)
            {
                *eMainSpeedFrame2 = 0.0017000f;
            }
            else if (PlayerMSpeed >= 855 && PlayerMSpeed <= 1040)
            {
                *eMainSpeedFrame2 = 0.0016300f;
            }
            else if (PlayerMSpeed >= 1041 && PlayerMSpeed <= 1104)
            {
                *eMainSpeedFrame2 = 0.0015500f;
            }
            else if (PlayerMSpeed >= 1301 && PlayerMSpeed <= 1500)
            {
                *eMainSpeedFrame2 = 0.0017500f;
            }
            else if (PlayerMSpeed >= 1501 && PlayerMSpeed <= 1524)
            {
                *eMainSpeedFrame2 = 0.0015000f;
            }
            else if (PlayerMSpeed >= 1525 && PlayerMSpeed <= 1800)
            {
                *eMainSpeedFrame2 = 0.0014500f;
            }
            else if (PlayerMSpeed >= 1801 && PlayerMSpeed <= 1999)
            {
                *eMainSpeedFrame2 = 0.0013000f;
            }
            else if (PlayerMSpeed >= 2000 && PlayerMSpeed <= 2167)
            {
                *eMainSpeedFrame2 = 0.0012500f;
            }
            else if (PlayerMSpeed >= 2168 && PlayerMSpeed <= 2354)
            {
                *eMainSpeedFrame2 = 0.0011500f;
            }
            else if (PlayerMSpeed >= 2855 && PlayerMSpeed <= 3011)
            {
                *eMainSpeedFrame2 = 0.0009000f;
            }
            else if (PlayerMSpeed >= 3011)
            {
                *eMainSpeedFrame2 = 0.0008100f;
            }
            else
            {
                *eMainSpeedFrame2 = 0.0020000f;
            }
        }
        break;
    }
}

Code:
//Protocol.h
#pragma once

void ProtocolCore(LPBYTE aRecv);
void ApplyDexterityFix();

Code:
//Defines:
#define eMainSpeedFrame1 (float*)(0x54D4BC)
#define eMainSpeedFrame2 (float*)(0x54D8CC)

Code:
//Hook
HookOffset((DWORD)&nProtocolCore,0x4384F5,0xE9);
Kann mir jemand damit helfen vielleicht ein Video tutorial Erstelle wie man es macht ich bin Noob und möchte etwas Lernen. LG